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const Burger::StaticRTTI * | get_StaticRTTI (void) const noexcept override |
| Get the description to the class.
|
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| DisplayOpenGLSoftware8 (GameApp *pGameApp) |
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uint_t | Init (uint_t uWidth, uint_t uHeight, uint_t uDepth=8, uint_t uFlags=DEFAULTFLAGS) override |
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void | Shutdown (void) override |
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void | BeginScene (void) override |
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void | EndScene (void) override |
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RendererSoftware8 * | GetRenderer (void) |
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| DisplayOpenGL (GameApp *pGameApp) |
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uint_t | Init (uint_t uWidth, uint_t uHeight, uint_t uDepth=32, uint_t uFlags=DEFAULTFLAGS) override |
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void | Shutdown (void) override |
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void | BeginScene (void) override |
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void | EndScene (void) override |
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Texture * | CreateTextureObject (void) override |
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VertexBuffer * | CreateVertexBufferObject (void) override |
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void | Resize (uint_t uWidth, uint_t uHeight) override |
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void | SetViewport (uint_t uX, uint_t uY, uint_t uWidth, uint_t uHeight) override |
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void | SetScissorRect (uint_t uX, uint_t uY, uint_t uWidth, uint_t uHeight) override |
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void | SetClearColor (float fRed, float fGreen, float fBlue, float fAlpha) override |
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void | SetClearDepth (float fDepth) override |
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void | Clear (uint_t uMask) override |
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void | Bind (Texture *pTexture, uint_t uIndex=0) override |
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void | Bind (Effect *pEffect) override |
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void | SetBlend (uint_t bEnable) override |
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void | SetBlendFunction (eSourceBlendFactor uSourceFactor, eDestinationBlendFactor uDestFactor) override |
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void | SetLighting (uint_t bEnable) override |
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void | SetZWrite (uint_t bEnable) override |
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void | SetDepthTest (eDepthFunction uDepthFunction) override |
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void | SetCullMode (eCullMode uCullMode) override |
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void | SetScissor (uint_t bEnable) override |
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void | DrawPrimitive (ePrimitiveType uPrimitiveType, VertexBuffer *pVertexBuffer) override |
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void | DrawElements (ePrimitiveType uPrimitiveType, VertexBuffer *pVertexBuffer) override |
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float | GetOpenGLVersion (void) const |
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float | GetShadingLanguageVersion (void) const |
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uint_t | GetCompressedFormatCount (void) const |
|
const uint_t * | GetCompressedFormats (void) const |
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uint_t | GetMaximumVertexAttributes (void) const |
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void | SetupOpenGL (void) |
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uint_t | CompileShader (uint_t GLEnum, const char *pShaderCode, uintptr_t uShaderCodeLength=0) const |
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uint_t | CompileProgram (const char *pUnifiedShader, uintptr_t uLength, const OpenGLVertexInputs_t *pVertexInputs=0, const uint_t *pMembers=0) const |
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uint_t | CompileProgram (const char *pVertexShader, uintptr_t uVSLength, const char *pPixelShader, uintptr_t uPSLength, const OpenGLVertexInputs_t *pVertexInputs=0, const uint_t *pMembers=0) const |
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uint_t | CreateVertexArrayObject (const OpenGLVertexBufferObjectDescription_t *pDescription) const |
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void | DeleteVertexArrayObject (uint_t uVertexArrayObject) const |
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uint_t | BuildFrameBufferObject (uint_t uWidth, uint_t uHeight, uint_t uGLDepth, uint_t uGLClamp, uint_t uGLZDepth=0) const |
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void | DeleteFrameBufferObject (uint_t uFrameBufferObject) const |
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| Display (GameApp *pGameApp) |
| Default constructor.
|
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virtual | ~Display () |
| Default destructor.
|
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uint_t | Init (uint_t uWidth, uint_t uHeight, uint_t uDepth=32, uint_t uFlags=DEFAULTFLAGS) |
| Initialize the display.
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void | Shutdown (void) |
| Shut down the current video display context.
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void | BeginScene (void) |
| Prepare the display for rendering.
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void | EndScene (void) |
| Render the scene to the display.
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Texture * | CreateTextureObject (void) |
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VertexBuffer * | CreateVertexBufferObject (void) |
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void | Resize (uint_t uWidth, uint_t uHeight) |
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void | SetViewport (uint_t uX, uint_t uY, uint_t uWidth, uint_t uHeight) |
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void | SetScissorRect (uint_t uX, uint_t uY, uint_t uWidth, uint_t uHeight) |
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void | SetClearColor (float fRed, float fGreen, float fBlue, float fAlpha) |
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void | SetClearDepth (float fDepth) |
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void | Clear (uint_t uMask) |
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void | Bind (Texture *pTexture, uint_t uIndex=0) |
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void | Bind (Effect *pEffect) |
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void | SetBlend (uint_t bEnable) |
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void | SetBlendFunction (eSourceBlendFactor uSourceFactor, eDestinationBlendFactor uDestFactor) |
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void | SetLighting (uint_t bEnable) |
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void | SetZWrite (uint_t bEnable) |
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void | SetDepthTest (eDepthFunction uDepthFunction) |
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void | SetCullMode (eCullMode uCullMode) |
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void | SetScissor (uint_t bEnable) |
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void | DrawPrimitive (ePrimitiveType uPrimitiveType, VertexBuffer *pVertexBuffer) |
|
void | DrawElements (ePrimitiveType uPrimitiveType, VertexBuffer *pVertexBuffer) |
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tagWINDOWPLACEMENT * | GetWindowedPlacement (void) noexcept |
| Return the pointer to a WINDOWPLACEMENT.
|
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uint_t | HandleMinMax (HWND__ *pWindow, uintptr_t lParam) |
| Handler for WM_GETMINMAXINFO events.
|
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virtual void | CheckForWindowSizeChange (void) |
| Resize the back buffer if the window size changed.
|
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virtual void | CheckForWindowChangingMonitors (void) |
| Check if the window has changed monitors.
|
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D3DVertexShader * | CreateVertexShader (const void *pVertexShaderBinary) const |
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D3DPixelShader * | CreatePixelShader (const void *pPixelShaderBinary) const |
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D3DDevice * | GetD3DDevice (void) const noexcept |
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void | InitState (void) |
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uint_t | IsWideScreen (void) noexcept |
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uint_t | IsHiDef (void) noexcept |
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uint_t | IsInterlaced (void) noexcept |
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NSView * | GetView (void) const noexcept |
| Get the window's NSView.
|
|
NSWindowController * | GetWindowController (void) const noexcept |
| Get the window's NSWindowController.
|
|
NSOpenGLView * | GetOpenGLView (void) const noexcept |
| Get the window's NSOpenGLView.
|
|
_CGLContextObject * | GetOpenGLContext (void) const noexcept |
| Get the window's _CGLContextObject.
|
|
NSWindow * | GetFullScreenWindow (void) const noexcept |
| Get the window pointer.
|
|
void | SetFullScreenWindow (NSWindow *pFullScreenWindow) noexcept |
| Enable a full screen window and disable the primary game window.
|
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EAGLContext * | GetGLContext (void) const noexcept |
| The currently active OpenGL context.
|
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uint_t | GetFrontBuffer (void) const noexcept |
| Front buffer index.
|
|
uint_t | GetColorBuffer (void) const noexcept |
| Color buffer index.
|
|
uint_t | GetDepthBuffer (void) const noexcept |
| Depth buffer index.
|
|
void | Pause (uint_t bPauseRendering) |
| Pause or resume rendering.
|
|
Texture * | GetBoundTexture (uint_t uIndex=0) const noexcept |
|
Texture * | CreateTexture (Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| Create a texture object with wrapping and filters preset.
|
|
Texture * | CreateTexture (uint_t uWidth, uint_t uHeight, Image::ePixelTypes uPixelType, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| Create a texture object with buffer and wrapping and filters preset.
|
|
Texture * | CreateTexturePNG (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| Create a texture object with wrapping, filters and a texture source.
|
|
Texture * | CreateTexturePNG (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| Create a texture object with wrapping, filters and a texture source.
|
|
Texture * | CreateTexturePNG (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| Create a texture object with wrapping, filters and a texture source.
|
|
Texture * | CreateTextureGIF (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| Create a texture object with wrapping, filters and a texture source.
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Texture * | CreateTextureGIF (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| Create a texture object with wrapping, filters and a texture source.
|
|
Texture * | CreateTextureGIF (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| Create a texture object with wrapping, filters and a texture source.
|
|
Texture * | CreateTextureTGA (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| Create a texture object with wrapping, filters and a texture source.
|
|
Texture * | CreateTextureTGA (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| Create a texture object with wrapping, filters and a texture source.
|
|
Texture * | CreateTextureTGA (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| Create a texture object with wrapping, filters and a texture source.
|
|
Texture * | CreateTextureBMP (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| Create a texture object with wrapping, filters and a texture source.
|
|
Texture * | CreateTextureBMP (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| Create a texture object with wrapping, filters and a texture source.
|
|
Texture * | CreateTextureBMP (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| Create a texture object with wrapping, filters and a texture source.
|
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VertexBuffer * | CreateVertexBuffer (const VertexBuffer::VertexAoS_t *pDescription) |
| Create a vertex buffer object with from a vertex description.
|
|
void | SetPalette (uint_t uStart, uint_t uCount, const uint8_t *pPalette) |
| Update the color palette.
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void | SetPalette (uint_t uStart, uint_t uCount, const RGBAWord8_t *pPalette) |
| Update the color palette.
|
|
void | SetBorderColor (uint_t uColor) |
| Update the display border color.
|
|
void | SetWindowTitle (const char *pTitle) |
| Set the display window title.
|
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void | SetPaletteBlack (void) |
| Set the screen palette to all black.
|
|
void | SetPaletteWhite (void) |
| Set the screen palette to all white.
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void | SetPalette (const uint8_t *pPalette) |
| Update the color palette.
|
|
void | SetPalette (const RGBAWord8_t *pPalette) |
| Update the color palette.
|
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void | SetPalette (void **pHandle) |
| Update the color palette using a memory handle.
|
|
void | SetPalette (RezFile *pRez, uint_t uResID) |
| Update the color palette using a resource.
|
|
void | SetPalette (uint_t uStart, uint_t uCount, RezFile *pRez, uint_t uResID) |
| Update a partial color palette using a resource.
|
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void | FadeTo (const uint8_t *pPalette, FadeProc pProc=nullptr, void *pData=nullptr) |
| Fade the hardware palette to a palette.
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|
void | FadeToBlack (FadeProc pProc=nullptr, void *pData=nullptr) |
| Fade the hardware palette to black.
|
|
void | FadeToWhite (FadeProc pProc=nullptr, void *pData=nullptr) |
| Fade the hardware palette to white.
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|
void | FadeTo (RezFile *pRez, uint_t uResID, FadeProc pProc=nullptr, void *pData=nullptr) |
| Fade the hardware palette to a palette.
|
|
void | FadeTo (void **pHandle, FadeProc pProc=nullptr, void *pData=nullptr) |
| Fade the hardware palette to a palette.
|
|
GameApp * | GetGameApp (void) const noexcept |
| Get the parent application pointer.
|
|
uint_t | GetWidth (void) const noexcept |
| Get the width in pixels of the display buffer.
|
|
uint_t | GetHeight (void) const noexcept |
| Get the height in pixels of the display buffer.
|
|
uint_t | GetDepth (void) const noexcept |
| Get the depth in bits of the display buffer.
|
|
uint_t | GetFlags (void) const noexcept |
| Get the flags associated with this Display class instance.
|
|
uint_t | GetDisplayWidth (void) const noexcept |
| Get the width in pixels of the display hardware.
|
|
uint_t | GetDisplayHeight (void) const noexcept |
| Get the height in pixels of the display hardware.
|
|
float | GetWidthFloat (void) const noexcept |
| Get the width in pixels of the display buffer.
|
|
float | GetHeightFloat (void) const noexcept |
| Get the height in pixels of the display buffer.
|
|
float | GetAspectRatioX (void) const noexcept |
| Get the aspect ratio in the format of width/height.
|
|
float | GetAspectRatioY (void) const noexcept |
| Get the aspect ratio in the format of height/width.
|
|
eAspectRatio | GetAspectRatio (void) const |
| Get the enumeration of the screen aspect ratio.
|
|
const uint8_t * | GetPalette (void) const noexcept |
| Get the current palette.
|
|
uint_t | GetBorderColor (void) const noexcept |
| Get the hardware border color.
|
|
uint_t | GetFadeSpeed (void) const noexcept |
| Return the timer constant in Burger::Tick.
|
|
void | SetFadeSpeed (uint_t uPaletteFadeSpeed) noexcept |
| Set the timer constant in Burger::Tick.
|
|
uint_t | GetPaletteVSync (void) const noexcept |
| Return non-zero if palette updates are synced to vertical blank.
|
|
void | SetPaletteVSync (uint_t bPaletteVSync) noexcept |
| Set the flag to enable palette updates.
|
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void | SetResizeCallback (ResizeProc pResize, void *pResizeData) noexcept |
| Set window resize callback.
|
|
ResizeProc | GetResizeCallback (void) const noexcept |
| Return the function pointer for the callback when the window's size is changed.
|
|
void * | GetResizeCallbackData (void) const noexcept |
| Return the window resize function.
|
|
void | SetRenderCallback (RenderProc pRender, void *pRenderData) noexcept |
| Set window update function.
|
|
RenderProc | GetRenderCallback (void) const noexcept |
| Set the window updat function.
|
|
void * | GetRenderCallbackData (void) const noexcept |
| Get the redraw callback function.
|
|
void | SetReleaseCallback (ReleaseProc pRelease, void *pReleaseData) noexcept |
| Set the purge callback.
|
|
ReleaseProc | GetReleaseCallback (void) const noexcept |
| Purge resource callback.
|
|
void * | GetReleaseCallbackData (void) const noexcept |
| Return pointer to callback void *.
|
|
const char * | get_class_name (void) const noexcept |
| Get the name of the class.
|
|
virtual | ~Base () noexcept=default |
| Destructor.
|
|
|
enum | {
INWINDOW = 0x0
, FULLSCREEN = 0x1
, ALLOWFULLSCREENTOGGLE = 0x2
, ALLOWRESIZING = 0x4
,
MAINTAIN_ASPECT_RATIO = 0x8
, STENCILENABLE = 0x20
, FULLPALETTEALLOWED = 0x40
, STEREO = 0x80
,
MULTITHREADED = 0x100
, GAMMAENABLE = 0x200
, DITHERENABLE = 0x400
, INTERLACEENABLE = 0x800
,
LANDSCAPE = 0x0000
, PORTRAIT = 0x1000
, INVERTED = 0x2000
, LANDSCAPEINVERTED = 0x2000
,
PORTRAITINVERTED = 0x3000
, PALMODE = 0x4000
, DEFAULTFLAGS = INWINDOW
} |
|
enum | eAspectRatio {
kAspectRatioUnknown
, kAspectRatio1x1
, kAspectRatio4x3
, kAspectRatio16x10
,
kAspectRatio16x9
, kAspectRatio21x9
, kAspectRatio32x9
, kAspectRatioCustom
,
kAspectRatioCount
} |
|
enum | eClearBits { CLEAR_COLOR = 0x01
, CLEAR_DEPTH = 0x02
, CLEAR_STENCIL = 0x04
} |
| Settings for Clear(uint_t) More...
|
|
enum | eDepthFunction {
DEPTHCMP_NEVER
, DEPTHCMP_LESS
, DEPTHCMP_EQUAL
, DEPTHCMP_LESSEQUAL
,
DEPTHCMP_GREATER
, DEPTHCMP_NOTEQUAL
, DEPTHCMP_GREATEREQUAL
, DEPTHCMP_ALWAYS
} |
| Settings for SetDepthTest(eDepthFunction) More...
|
|
enum | eCullMode { CULL_NONE
, CULL_CLOCKWISE
, CULL_COUNTERCLOCKWISE
} |
| Settings for SetCullMode(eCullMode) More...
|
|
enum | eSourceBlendFactor {
SRCBLEND_ZERO
, SRCBLEND_ONE
, SRCBLEND_COLOR
, SRCBLEND_ONE_MINUS_COLOR
,
SRCBLEND_SRC_ALPHA
, SRCBLEND_ONE_MINUS_SRC_ALPHA
, SRCBLEND_DST_ALPHA
, SRCBLEND_ONE_MINUS_DST_ALPHA
,
SRCBLEND_SRC_ALPHA_SATURATE
} |
| Settings for SetBlendFunction(eSourceBlendFactor) More...
|
|
enum | eDestinationBlendFactor {
DSTBLEND_ZERO
, DSTBLEND_ONE
, DSTBLEND_COLOR
, DSTBLEND_ONE_MINUS_COLOR
,
DSTBLEND_DST_ALPHA
, DSTBLEND_ONE_MINUS_DST_ALPHA
, DSTBLEND_SRC_ALPHA
, DSTBLEND_ONE_MINUS_SRC_ALPHA
} |
| Settings for SetBlendFunction(eDestinationBlendFactor) More...
|
|
enum | ePrimitiveType {
PRIM_POINTS
, PRIM_LINES
, PRIM_LINESTRIP
, PRIM_TRIANGLES
,
PRIM_TRIANGLESTRIP
, PRIM_TRIANGLEFAN
} |
| Describe how to render a vertex array. More...
|
|
typedef uint_t(*) | FadeProc(void *pThis, uint_t uStep) |
| Callback function prototype for palette fading functions.
|
|
typedef void(*) | ResizeProc(void *pThis, uint_t uWidth, uint_t uHeight) |
| Callback function prototype for window resizing.
|
|
typedef void(*) | RenderProc(void *pThis) |
| Callback function for rendering the scene.
|
|
typedef void(*) | ReleaseProc(void *pThis) |
| Callback function for releasing resources on shutdown.
|
|
static void | DeleteFrameBufferObjectAttachment (uint_t uAttachment) |
|
static uint_t | CreateTextureID (const Image *pImage, uint_t bGenerateMipMap=0) |
|
static const char * | GetErrorString (uint_t uGLErrorEnum) |
|
static uintptr_t | GetGLTypeSize (uint_t uGLTypeEnum) |
|
static uint_t | PrintGLError (const char *pErrorLocation) |
|
static void | WindowsLink (void) |
| Manually load in all the OpenGL extensions.
|
|
static void | WindowsUnlink (void) |
| Release all of the OpenGL extensions.
|
|
static uint_t | GetFrontBuffer (void) |
|
static float | GetRetinaScale (void) noexcept |
| Get the scale factor for the retina display.
|
|
static uint_t | GetVideoModes (ClassArray< VideoCardDescription > *pOutput) |
| Get a list of available video modes.
|
|
static uint_t | GetDefaultWidth (void) noexcept |
| Get the width of the default monitor.
|
|
static uint_t | GetDefaultHeight (void) noexcept |
| Get the height of the default monitor.
|
|
static uint_t | GetDefaultDepth (void) noexcept |
| Get the pixel depth of the default monitor.
|
|
static uint_t | GetDefaultHertz (void) noexcept |
| Get the refresh rate of the default monitor.
|
|
static uint_t | GetDefaultTotalWidth (void) noexcept |
| Get the width of the default monitor.
|
|
static uint_t | GetDefaultTotalHeight (void) noexcept |
| Get the height of the default monitor.
|
|
static uint_t | GetDefaultMonitorCount (void) noexcept |
| Get the number of active monitors.
|
|
static eAspectRatio | get_aspect_ratio (uint32_t uWidth, uint32_t uHeight, uint_t bExactOnly) noexcept |
| Calculate the screen aspect ratio.
|
|
void | InitDefaults (GameApp *pGameApp) |
| Initialize shared variables.
|
|
void | SetWidthHeight (uint_t uWidth, uint_t uHeight) |
| Set the width and height of the screen.
|
|
static void | InitGlobals (void) |
| Initialize video globals.
|
|
uint_t * | m_pCompressedFormats |
| Pointer to an array of supported OpenGL compressed textures.
|
|
HDC__ * | m_pOpenGLDeviceContext |
| (Windows only) Window to attach the GL context to
|
|
HGLRC__ * | m_pOpenGLContext |
| (Windows only) Current OpenGL context
|
|
uint_t | m_bResolutionChanged |
| (Windows only) Set to TRUE if the display needs to be restored
|
|
float | m_fOpenGLVersion |
| Numeric value for the version of OpenGL.
|
|
float | m_fShadingLanguageVersion |
| Numeric value for the version of the Shader compiler.
|
|
uint_t | m_uCompressedFormatCount |
| Number of supported compressed texture formats.
|
|
uint_t | m_uMaximumVertexAttributes |
| Maximum number of vertex attributes GL_MAX_VERTEX_ATTRIBS.
|
|
uint_t | m_uMaximumColorAttachments |
| Maximum number of color frame attachments GL_MAX_COLOR_ATTACHMENTS.
|
|
uint_t | m_uActiveTexture |
| OpenGL glActiveTexture() shadow value.
|
|
GameApp * | m_pGameApp |
| Pointer to the game application instance.
|
|
Renderer * | m_pRenderer |
| Pointer to a renderer.
|
|
uint32_t | m_WindowPlacement [11] |
| WINDOWPLACEMENT record.
|
|
D3DDevice * | m_pD3DDevice |
| (Xbox 360 Only) Direct 3D device
|
|
uint_t | m_uClearColor |
| (Xbox 360 Only) 32 bit RGBA color for screen clear
|
|
float | m_fClearDepth |
| (Xbox 360 Only) ZValue to write for screen clear
|
|
uint_t | m_bWideScreen |
| (Xbox 360 Only) TRUE if wide screen display is active
|
|
NSView * | m_pView |
| (MacOSX Only) Pointer to the main view
|
|
NSWindowController * | m_pWindowController |
| (MacOSX Only) Pointer to the window controller
|
|
NSOpenGLView * | m_pOpenGLView |
| (MacOSX Only) Pointer to the OpenGL view
|
|
_CGLContextObject * | m_pOpenGLContext |
| (MacOSX Only) Pointer to the OpenGL context
|
|
NSWindow * | m_pFullScreenWindow |
| (MacOSX Only) Pointer to the main full screen window
|
|
EAGLContext * | m_pEAGLContext |
| (iOS Only) OpenGL Context
|
|
uint_t | m_uFrontBuffer |
| (iOS Only) Main render buffer GL name
|
|
uint_t | m_uColorRenderBuffer |
| (iOS Only) Color render buffer GL name
|
|
uint_t | m_uDepthRenderBuffer |
| (iOS Only) Depth buffer for rendering
|
|
ResizeProc | m_pResize |
| Callback if the screen changed sizes.
|
|
void * | m_pResizeData |
| pThis pointer for m_pResize calls
|
|
RenderProc | m_pRender |
| Callback if the operating system requests a scene draw.
|
|
void * | m_pRenderData |
| pThis pointer for m_pRender calls
|
|
ReleaseProc | m_pRelease |
| Callback if the operating system requests a scene draw.
|
|
void * | m_pReleaseData |
| pThis pointer for m_pRender calls
|
|
Texture * | m_pBoundTextures [8] |
| Bound textures for the current context.
|
|
uint_t | m_uWidth |
| Width in pixels of the display buffer.
|
|
uint_t | m_uHeight |
| Height in pixels of the display buffer.
|
|
uint_t | m_uDepth |
| Depth in bits of the display buffer.
|
|
uint_t | m_uFlags |
| Flags for describing available features.
|
|
uint_t | m_uDisplayWidth |
| Width of the display hardware (Can differ from m_uWidth for pixel stretching)
|
|
uint_t | m_uDisplayHeight |
| Height of the display hardware (Can differ from m_uHeight for pixel stretching)
|
|
uint_t | m_uDisplayDepth |
| Depth of the display hardware (Can differ from m_uDepth for pixel depth change)
|
|
float | m_fWidth |
| Width of the rendering target as a float.
|
|
float | m_fHeight |
| Height of the rendering target as a float.
|
|
float | m_fAspectRatioX |
| Width/Height.
|
|
float | m_fAspectRatioY |
| Height/Width.
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uint_t | m_uBorderColor |
| Hardware border color (MSDOS / Amiga only)
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uint_t | m_uPaletteFadeSpeed |
| Speed in 1/60ths of a second for a palette fade.
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int | m_iPauseRenderingCount |
| Rendering pausing reference count.
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uint8_t | m_bRenderingPaused |
| If TRUE, rendering is paused.
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uint8_t | m_bPaletteDirty |
| TRUE if the palette buffer was changed
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uint8_t | m_bPaletteVSync |
| TRUE if palette updates sync to video
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uint8_t | m_bNotUsed [1] |
| Padding.
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uint8_t | m_Palette [256 *3] |
| Palette of 256 RGB values.
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static Globals_t | g_Globals |
| Global values initialized when the first Display class is created.
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