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Public Member Functions | Static Public Attributes | Private Attributes | List of all members
Burger::DisplayOpenGLSoftware8 Class Reference
Inheritance diagram for Burger::DisplayOpenGLSoftware8:
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Collaboration diagram for Burger::DisplayOpenGLSoftware8:
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Public Member Functions

const Burger::StaticRTTIget_StaticRTTI (void) const noexcept override
 Get the description to the class.
 
 DisplayOpenGLSoftware8 (GameApp *pGameApp)
 
uint_t Init (uint_t uWidth, uint_t uHeight, uint_t uDepth=8, uint_t uFlags=DEFAULTFLAGS) override
 
void Shutdown (void) override
 
void BeginScene (void) override
 
void EndScene (void) override
 
RendererSoftware8GetRenderer (void)
 
- Public Member Functions inherited from Burger::DisplayOpenGL
 DisplayOpenGL (GameApp *pGameApp)
 
uint_t Init (uint_t uWidth, uint_t uHeight, uint_t uDepth=32, uint_t uFlags=DEFAULTFLAGS) override
 
void Shutdown (void) override
 
void BeginScene (void) override
 
void EndScene (void) override
 
TextureCreateTextureObject (void) override
 
VertexBufferCreateVertexBufferObject (void) override
 
void Resize (uint_t uWidth, uint_t uHeight) override
 
void SetViewport (uint_t uX, uint_t uY, uint_t uWidth, uint_t uHeight) override
 
void SetScissorRect (uint_t uX, uint_t uY, uint_t uWidth, uint_t uHeight) override
 
void SetClearColor (float fRed, float fGreen, float fBlue, float fAlpha) override
 
void SetClearDepth (float fDepth) override
 
void Clear (uint_t uMask) override
 
void Bind (Texture *pTexture, uint_t uIndex=0) override
 
void Bind (Effect *pEffect) override
 
void SetBlend (uint_t bEnable) override
 
void SetBlendFunction (eSourceBlendFactor uSourceFactor, eDestinationBlendFactor uDestFactor) override
 
void SetLighting (uint_t bEnable) override
 
void SetZWrite (uint_t bEnable) override
 
void SetDepthTest (eDepthFunction uDepthFunction) override
 
void SetCullMode (eCullMode uCullMode) override
 
void SetScissor (uint_t bEnable) override
 
void DrawPrimitive (ePrimitiveType uPrimitiveType, VertexBuffer *pVertexBuffer) override
 
void DrawElements (ePrimitiveType uPrimitiveType, VertexBuffer *pVertexBuffer) override
 
float GetOpenGLVersion (void) const
 
float GetShadingLanguageVersion (void) const
 
uint_t GetCompressedFormatCount (void) const
 
const uint_tGetCompressedFormats (void) const
 
uint_t GetMaximumVertexAttributes (void) const
 
void SetupOpenGL (void)
 
uint_t CompileShader (uint_t GLEnum, const char *pShaderCode, uintptr_t uShaderCodeLength=0) const
 
uint_t CompileProgram (const char *pUnifiedShader, uintptr_t uLength, const OpenGLVertexInputs_t *pVertexInputs=0, const uint_t *pMembers=0) const
 
uint_t CompileProgram (const char *pVertexShader, uintptr_t uVSLength, const char *pPixelShader, uintptr_t uPSLength, const OpenGLVertexInputs_t *pVertexInputs=0, const uint_t *pMembers=0) const
 
uint_t CreateVertexArrayObject (const OpenGLVertexBufferObjectDescription_t *pDescription) const
 
void DeleteVertexArrayObject (uint_t uVertexArrayObject) const
 
uint_t BuildFrameBufferObject (uint_t uWidth, uint_t uHeight, uint_t uGLDepth, uint_t uGLClamp, uint_t uGLZDepth=0) const
 
void DeleteFrameBufferObject (uint_t uFrameBufferObject) const
 
- Public Member Functions inherited from Burger::Display
 Display (GameApp *pGameApp)
 Default constructor.
 
virtual ~Display ()
 Default destructor.
 
uint_t Init (uint_t uWidth, uint_t uHeight, uint_t uDepth=32, uint_t uFlags=DEFAULTFLAGS)
 Initialize the display.
 
void Shutdown (void)
 Shut down the current video display context.
 
void BeginScene (void)
 Prepare the display for rendering.
 
void EndScene (void)
 Render the scene to the display.
 
TextureCreateTextureObject (void)
 
VertexBufferCreateVertexBufferObject (void)
 
void Resize (uint_t uWidth, uint_t uHeight)
 
void SetViewport (uint_t uX, uint_t uY, uint_t uWidth, uint_t uHeight)
 
void SetScissorRect (uint_t uX, uint_t uY, uint_t uWidth, uint_t uHeight)
 
void SetClearColor (float fRed, float fGreen, float fBlue, float fAlpha)
 
void SetClearDepth (float fDepth)
 
void Clear (uint_t uMask)
 
void Bind (Texture *pTexture, uint_t uIndex=0)
 
void Bind (Effect *pEffect)
 
void SetBlend (uint_t bEnable)
 
void SetBlendFunction (eSourceBlendFactor uSourceFactor, eDestinationBlendFactor uDestFactor)
 
void SetLighting (uint_t bEnable)
 
void SetZWrite (uint_t bEnable)
 
void SetDepthTest (eDepthFunction uDepthFunction)
 
void SetCullMode (eCullMode uCullMode)
 
void SetScissor (uint_t bEnable)
 
void DrawPrimitive (ePrimitiveType uPrimitiveType, VertexBuffer *pVertexBuffer)
 
void DrawElements (ePrimitiveType uPrimitiveType, VertexBuffer *pVertexBuffer)
 
tagWINDOWPLACEMENT * GetWindowedPlacement (void) noexcept
 Return the pointer to a WINDOWPLACEMENT.
 
uint_t HandleMinMax (HWND__ *pWindow, uintptr_t lParam)
 Handler for WM_GETMINMAXINFO events.
 
virtual void CheckForWindowSizeChange (void)
 Resize the back buffer if the window size changed.
 
virtual void CheckForWindowChangingMonitors (void)
 Check if the window has changed monitors.
 
D3DVertexShader * CreateVertexShader (const void *pVertexShaderBinary) const
 
D3DPixelShader * CreatePixelShader (const void *pPixelShaderBinary) const
 
D3DDevice * GetD3DDevice (void) const noexcept
 
void InitState (void)
 
uint_t IsWideScreen (void) noexcept
 
uint_t IsHiDef (void) noexcept
 
uint_t IsInterlaced (void) noexcept
 
NSView * GetView (void) const noexcept
 Get the window's NSView.
 
NSWindowController * GetWindowController (void) const noexcept
 Get the window's NSWindowController.
 
NSOpenGLView * GetOpenGLView (void) const noexcept
 Get the window's NSOpenGLView.
 
_CGLContextObject * GetOpenGLContext (void) const noexcept
 Get the window's _CGLContextObject.
 
NSWindow * GetFullScreenWindow (void) const noexcept
 Get the window pointer.
 
void SetFullScreenWindow (NSWindow *pFullScreenWindow) noexcept
 Enable a full screen window and disable the primary game window.
 
EAGLContext * GetGLContext (void) const noexcept
 The currently active OpenGL context.
 
uint_t GetFrontBuffer (void) const noexcept
 Front buffer index.
 
uint_t GetColorBuffer (void) const noexcept
 Color buffer index.
 
uint_t GetDepthBuffer (void) const noexcept
 Depth buffer index.
 
void Pause (uint_t bPauseRendering)
 Pause or resume rendering.
 
TextureGetBoundTexture (uint_t uIndex=0) const noexcept
 
TextureCreateTexture (Texture::eWrapping uWrapping, Texture::eFilter uFilter)
 Create a texture object with wrapping and filters preset.
 
TextureCreateTexture (uint_t uWidth, uint_t uHeight, Image::ePixelTypes uPixelType, Texture::eWrapping uWrapping, Texture::eFilter uFilter)
 Create a texture object with buffer and wrapping and filters preset.
 
TextureCreateTexturePNG (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter)
 Create a texture object with wrapping, filters and a texture source.
 
TextureCreateTexturePNG (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter)
 Create a texture object with wrapping, filters and a texture source.
 
TextureCreateTexturePNG (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter)
 Create a texture object with wrapping, filters and a texture source.
 
TextureCreateTextureGIF (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter)
 Create a texture object with wrapping, filters and a texture source.
 
TextureCreateTextureGIF (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter)
 Create a texture object with wrapping, filters and a texture source.
 
TextureCreateTextureGIF (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter)
 Create a texture object with wrapping, filters and a texture source.
 
TextureCreateTextureTGA (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter)
 Create a texture object with wrapping, filters and a texture source.
 
TextureCreateTextureTGA (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter)
 Create a texture object with wrapping, filters and a texture source.
 
TextureCreateTextureTGA (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter)
 Create a texture object with wrapping, filters and a texture source.
 
TextureCreateTextureBMP (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter)
 Create a texture object with wrapping, filters and a texture source.
 
TextureCreateTextureBMP (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter)
 Create a texture object with wrapping, filters and a texture source.
 
TextureCreateTextureBMP (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter)
 Create a texture object with wrapping, filters and a texture source.
 
VertexBufferCreateVertexBuffer (const VertexBuffer::VertexAoS_t *pDescription)
 Create a vertex buffer object with from a vertex description.
 
void SetPalette (uint_t uStart, uint_t uCount, const uint8_t *pPalette)
 Update the color palette.
 
void SetPalette (uint_t uStart, uint_t uCount, const RGBAWord8_t *pPalette)
 Update the color palette.
 
void SetBorderColor (uint_t uColor)
 Update the display border color.
 
void SetWindowTitle (const char *pTitle)
 Set the display window title.
 
void SetPaletteBlack (void)
 Set the screen palette to all black.
 
void SetPaletteWhite (void)
 Set the screen palette to all white.
 
void SetPalette (const uint8_t *pPalette)
 Update the color palette.
 
void SetPalette (const RGBAWord8_t *pPalette)
 Update the color palette.
 
void SetPalette (void **pHandle)
 Update the color palette using a memory handle.
 
void SetPalette (RezFile *pRez, uint_t uResID)
 Update the color palette using a resource.
 
void SetPalette (uint_t uStart, uint_t uCount, RezFile *pRez, uint_t uResID)
 Update a partial color palette using a resource.
 
void FadeTo (const uint8_t *pPalette, FadeProc pProc=nullptr, void *pData=nullptr)
 Fade the hardware palette to a palette.
 
void FadeToBlack (FadeProc pProc=nullptr, void *pData=nullptr)
 Fade the hardware palette to black.
 
void FadeToWhite (FadeProc pProc=nullptr, void *pData=nullptr)
 Fade the hardware palette to white.
 
void FadeTo (RezFile *pRez, uint_t uResID, FadeProc pProc=nullptr, void *pData=nullptr)
 Fade the hardware palette to a palette.
 
void FadeTo (void **pHandle, FadeProc pProc=nullptr, void *pData=nullptr)
 Fade the hardware palette to a palette.
 
GameAppGetGameApp (void) const noexcept
 Get the parent application pointer.
 
uint_t GetWidth (void) const noexcept
 Get the width in pixels of the display buffer.
 
uint_t GetHeight (void) const noexcept
 Get the height in pixels of the display buffer.
 
uint_t GetDepth (void) const noexcept
 Get the depth in bits of the display buffer.
 
uint_t GetFlags (void) const noexcept
 Get the flags associated with this Display class instance.
 
uint_t GetDisplayWidth (void) const noexcept
 Get the width in pixels of the display hardware.
 
uint_t GetDisplayHeight (void) const noexcept
 Get the height in pixels of the display hardware.
 
float GetWidthFloat (void) const noexcept
 Get the width in pixels of the display buffer.
 
float GetHeightFloat (void) const noexcept
 Get the height in pixels of the display buffer.
 
float GetAspectRatioX (void) const noexcept
 Get the aspect ratio in the format of width/height.
 
float GetAspectRatioY (void) const noexcept
 Get the aspect ratio in the format of height/width.
 
eAspectRatio GetAspectRatio (void) const
 Get the enumeration of the screen aspect ratio.
 
const uint8_t * GetPalette (void) const noexcept
 Get the current palette.
 
uint_t GetBorderColor (void) const noexcept
 Get the hardware border color.
 
uint_t GetFadeSpeed (void) const noexcept
 Return the timer constant in Burger::Tick.
 
void SetFadeSpeed (uint_t uPaletteFadeSpeed) noexcept
 Set the timer constant in Burger::Tick.
 
uint_t GetPaletteVSync (void) const noexcept
 Return non-zero if palette updates are synced to vertical blank.
 
void SetPaletteVSync (uint_t bPaletteVSync) noexcept
 Set the flag to enable palette updates.
 
void SetResizeCallback (ResizeProc pResize, void *pResizeData) noexcept
 Set window resize callback.
 
ResizeProc GetResizeCallback (void) const noexcept
 Return the function pointer for the callback when the window's size is changed.
 
void * GetResizeCallbackData (void) const noexcept
 Return the window resize function.
 
void SetRenderCallback (RenderProc pRender, void *pRenderData) noexcept
 Set window update function.
 
RenderProc GetRenderCallback (void) const noexcept
 Set the window updat function.
 
void * GetRenderCallbackData (void) const noexcept
 Get the redraw callback function.
 
void SetReleaseCallback (ReleaseProc pRelease, void *pReleaseData) noexcept
 Set the purge callback.
 
ReleaseProc GetReleaseCallback (void) const noexcept
 Purge resource callback.
 
void * GetReleaseCallbackData (void) const noexcept
 Return pointer to callback void *.
 
- Public Member Functions inherited from Burger::Base
const char * get_class_name (void) const noexcept
 Get the name of the class.
 
virtual ~Base () noexcept=default
 Destructor.
 

Static Public Attributes

static const Burger::StaticRTTI g_StaticRTTI
 
- Static Public Attributes inherited from Burger::DisplayOpenGL
static const Burger::StaticRTTI g_StaticRTTI
 
- Static Public Attributes inherited from Burger::Display
static const Burger::StaticRTTI g_StaticRTTI
 The global description of the class.
 
- Static Public Attributes inherited from Burger::Base
static const Burger::StaticRTTI g_StaticRTTI
 The global description of the class.
 

Private Attributes

void * m_pBitMap
 Pointer the the HBITMAP's bitmap.
 
RendererSoftware8 m_Renderer
 Software renderer context.
 
uint_t m_uBitMapTexture
 OpenGL Texture for the bitmap.
 
uint_t m_uPaletteTexture
 OpenGL Texture for the palette.
 
uint_t m_uProgram
 OpenGL shader program.
 
uint_t m_uVertexShader
 OpenGL vertex shader subroutine.
 
uint_t m_uFragmentShader
 OpenGL fragment shader subroutine.
 
uint_t m_uvPositionHandle
 OpenGL shader handle for shader vertexes.
 
uint_t m_uUVHandle
 OpenGL shader handle for texture UV coordinates.
 

Additional Inherited Members

- Public Types inherited from Burger::Display
enum  {
  INWINDOW = 0x0 , FULLSCREEN = 0x1 , ALLOWFULLSCREENTOGGLE = 0x2 , ALLOWRESIZING = 0x4 ,
  MAINTAIN_ASPECT_RATIO = 0x8 , STENCILENABLE = 0x20 , FULLPALETTEALLOWED = 0x40 , STEREO = 0x80 ,
  MULTITHREADED = 0x100 , GAMMAENABLE = 0x200 , DITHERENABLE = 0x400 , INTERLACEENABLE = 0x800 ,
  LANDSCAPE = 0x0000 , PORTRAIT = 0x1000 , INVERTED = 0x2000 , LANDSCAPEINVERTED = 0x2000 ,
  PORTRAITINVERTED = 0x3000 , PALMODE = 0x4000 , DEFAULTFLAGS = INWINDOW
}
 
enum  eAspectRatio {
  kAspectRatioUnknown , kAspectRatio1x1 , kAspectRatio4x3 , kAspectRatio16x10 ,
  kAspectRatio16x9 , kAspectRatio21x9 , kAspectRatio32x9 , kAspectRatioCustom ,
  kAspectRatioCount
}
 
enum  eClearBits { CLEAR_COLOR = 0x01 , CLEAR_DEPTH = 0x02 , CLEAR_STENCIL = 0x04 }
 Settings for Clear(uint_t) More...
 
enum  eDepthFunction {
  DEPTHCMP_NEVER , DEPTHCMP_LESS , DEPTHCMP_EQUAL , DEPTHCMP_LESSEQUAL ,
  DEPTHCMP_GREATER , DEPTHCMP_NOTEQUAL , DEPTHCMP_GREATEREQUAL , DEPTHCMP_ALWAYS
}
 Settings for SetDepthTest(eDepthFunction) More...
 
enum  eCullMode { CULL_NONE , CULL_CLOCKWISE , CULL_COUNTERCLOCKWISE }
 Settings for SetCullMode(eCullMode) More...
 
enum  eSourceBlendFactor {
  SRCBLEND_ZERO , SRCBLEND_ONE , SRCBLEND_COLOR , SRCBLEND_ONE_MINUS_COLOR ,
  SRCBLEND_SRC_ALPHA , SRCBLEND_ONE_MINUS_SRC_ALPHA , SRCBLEND_DST_ALPHA , SRCBLEND_ONE_MINUS_DST_ALPHA ,
  SRCBLEND_SRC_ALPHA_SATURATE
}
 Settings for SetBlendFunction(eSourceBlendFactor) More...
 
enum  eDestinationBlendFactor {
  DSTBLEND_ZERO , DSTBLEND_ONE , DSTBLEND_COLOR , DSTBLEND_ONE_MINUS_COLOR ,
  DSTBLEND_DST_ALPHA , DSTBLEND_ONE_MINUS_DST_ALPHA , DSTBLEND_SRC_ALPHA , DSTBLEND_ONE_MINUS_SRC_ALPHA
}
 Settings for SetBlendFunction(eDestinationBlendFactor) More...
 
enum  ePrimitiveType {
  PRIM_POINTS , PRIM_LINES , PRIM_LINESTRIP , PRIM_TRIANGLES ,
  PRIM_TRIANGLESTRIP , PRIM_TRIANGLEFAN
}
 Describe how to render a vertex array. More...
 
typedef uint_t(* FadeProc) (void *pThis, uint_t uStep)
 Callback function prototype for palette fading functions.
 
typedef void(* ResizeProc) (void *pThis, uint_t uWidth, uint_t uHeight)
 Callback function prototype for window resizing.
 
typedef void(* RenderProc) (void *pThis)
 Callback function for rendering the scene.
 
typedef void(* ReleaseProc) (void *pThis)
 Callback function for releasing resources on shutdown.
 
- Static Public Member Functions inherited from Burger::DisplayOpenGL
static void DeleteFrameBufferObjectAttachment (uint_t uAttachment)
 
static uint_t CreateTextureID (const Image *pImage, uint_t bGenerateMipMap=0)
 
static const char * GetErrorString (uint_t uGLErrorEnum)
 
static uintptr_t GetGLTypeSize (uint_t uGLTypeEnum)
 
static uint_t PrintGLError (const char *pErrorLocation)
 
static void WindowsLink (void)
 Manually load in all the OpenGL extensions.
 
static void WindowsUnlink (void)
 Release all of the OpenGL extensions.
 
static uint_t GetFrontBuffer (void)
 
- Static Public Member Functions inherited from Burger::Display
static float GetRetinaScale (void) noexcept
 Get the scale factor for the retina display.
 
static uint_t GetVideoModes (ClassArray< VideoCardDescription > *pOutput)
 Get a list of available video modes.
 
static uint_t GetDefaultWidth (void) noexcept
 Get the width of the default monitor.
 
static uint_t GetDefaultHeight (void) noexcept
 Get the height of the default monitor.
 
static uint_t GetDefaultDepth (void) noexcept
 Get the pixel depth of the default monitor.
 
static uint_t GetDefaultHertz (void) noexcept
 Get the refresh rate of the default monitor.
 
static uint_t GetDefaultTotalWidth (void) noexcept
 Get the width of the default monitor.
 
static uint_t GetDefaultTotalHeight (void) noexcept
 Get the height of the default monitor.
 
static uint_t GetDefaultMonitorCount (void) noexcept
 Get the number of active monitors.
 
static eAspectRatio get_aspect_ratio (uint32_t uWidth, uint32_t uHeight, uint_t bExactOnly) noexcept
 Calculate the screen aspect ratio.
 
- Protected Member Functions inherited from Burger::Display
void InitDefaults (GameApp *pGameApp)
 Initialize shared variables.
 
void SetWidthHeight (uint_t uWidth, uint_t uHeight)
 Set the width and height of the screen.
 
- Static Protected Member Functions inherited from Burger::Display
static void InitGlobals (void)
 Initialize video globals.
 
- Protected Attributes inherited from Burger::DisplayOpenGL
uint_tm_pCompressedFormats
 Pointer to an array of supported OpenGL compressed textures.
 
HDC__ * m_pOpenGLDeviceContext
 (Windows only) Window to attach the GL context to
 
HGLRC__ * m_pOpenGLContext
 (Windows only) Current OpenGL context
 
uint_t m_bResolutionChanged
 (Windows only) Set to TRUE if the display needs to be restored
 
float m_fOpenGLVersion
 Numeric value for the version of OpenGL.
 
float m_fShadingLanguageVersion
 Numeric value for the version of the Shader compiler.
 
uint_t m_uCompressedFormatCount
 Number of supported compressed texture formats.
 
uint_t m_uMaximumVertexAttributes
 Maximum number of vertex attributes GL_MAX_VERTEX_ATTRIBS.
 
uint_t m_uMaximumColorAttachments
 Maximum number of color frame attachments GL_MAX_COLOR_ATTACHMENTS.
 
uint_t m_uActiveTexture
 OpenGL glActiveTexture() shadow value.
 
- Protected Attributes inherited from Burger::Display
GameAppm_pGameApp
 Pointer to the game application instance.
 
Rendererm_pRenderer
 Pointer to a renderer.
 
uint32_t m_WindowPlacement [11]
 WINDOWPLACEMENT record.
 
D3DDevice * m_pD3DDevice
 (Xbox 360 Only) Direct 3D device
 
uint_t m_uClearColor
 (Xbox 360 Only) 32 bit RGBA color for screen clear
 
float m_fClearDepth
 (Xbox 360 Only) ZValue to write for screen clear
 
uint_t m_bWideScreen
 (Xbox 360 Only) TRUE if wide screen display is active
 
NSView * m_pView
 (MacOSX Only) Pointer to the main view
 
NSWindowController * m_pWindowController
 (MacOSX Only) Pointer to the window controller
 
NSOpenGLView * m_pOpenGLView
 (MacOSX Only) Pointer to the OpenGL view
 
_CGLContextObject * m_pOpenGLContext
 (MacOSX Only) Pointer to the OpenGL context
 
NSWindow * m_pFullScreenWindow
 (MacOSX Only) Pointer to the main full screen window
 
EAGLContext * m_pEAGLContext
 (iOS Only) OpenGL Context
 
uint_t m_uFrontBuffer
 (iOS Only) Main render buffer GL name
 
uint_t m_uColorRenderBuffer
 (iOS Only) Color render buffer GL name
 
uint_t m_uDepthRenderBuffer
 (iOS Only) Depth buffer for rendering
 
ResizeProc m_pResize
 Callback if the screen changed sizes.
 
void * m_pResizeData
 pThis pointer for m_pResize calls
 
RenderProc m_pRender
 Callback if the operating system requests a scene draw.
 
void * m_pRenderData
 pThis pointer for m_pRender calls
 
ReleaseProc m_pRelease
 Callback if the operating system requests a scene draw.
 
void * m_pReleaseData
 pThis pointer for m_pRender calls
 
Texturem_pBoundTextures [8]
 Bound textures for the current context.
 
uint_t m_uWidth
 Width in pixels of the display buffer.
 
uint_t m_uHeight
 Height in pixels of the display buffer.
 
uint_t m_uDepth
 Depth in bits of the display buffer.
 
uint_t m_uFlags
 Flags for describing available features.
 
uint_t m_uDisplayWidth
 Width of the display hardware (Can differ from m_uWidth for pixel stretching)
 
uint_t m_uDisplayHeight
 Height of the display hardware (Can differ from m_uHeight for pixel stretching)
 
uint_t m_uDisplayDepth
 Depth of the display hardware (Can differ from m_uDepth for pixel depth change)
 
float m_fWidth
 Width of the rendering target as a float.
 
float m_fHeight
 Height of the rendering target as a float.
 
float m_fAspectRatioX
 Width/Height.
 
float m_fAspectRatioY
 Height/Width.
 
uint_t m_uBorderColor
 Hardware border color (MSDOS / Amiga only)
 
uint_t m_uPaletteFadeSpeed
 Speed in 1/60ths of a second for a palette fade.
 
int m_iPauseRenderingCount
 Rendering pausing reference count.
 
uint8_t m_bRenderingPaused
 If TRUE, rendering is paused.
 
uint8_t m_bPaletteDirty
 TRUE if the palette buffer was changed
 
uint8_t m_bPaletteVSync
 TRUE if palette updates sync to video
 
uint8_t m_bNotUsed [1]
 Padding.
 
uint8_t m_Palette [256 *3]
 Palette of 256 RGB values.
 
- Static Protected Attributes inherited from Burger::Display
static Globals_t g_Globals
 Global values initialized when the first Display class is created.
 

Constructor & Destructor Documentation

◆ DisplayOpenGLSoftware8()

Burger::DisplayOpenGLSoftware8::DisplayOpenGLSoftware8 ( GameApp * pGameApp)

Member Function Documentation

◆ BeginScene()

void Burger::DisplayOpenGLSoftware8::BeginScene ( void )
override

◆ EndScene()

void Burger::DisplayOpenGLSoftware8::EndScene ( void )
override

◆ get_StaticRTTI()

const Burger::StaticRTTI * Burger::DisplayOpenGLSoftware8::get_StaticRTTI ( void ) const
overridevirtualnoexcept

Get the description to the class.


This virtual function will pull the pointer to the StaticRTTI instance that has the name of the class. Due to it being virtual, it will be the name of the most derived class.

Returns
Pointer to a global, read only instance of StaticRTTI for the true class

Reimplemented from Burger::DisplayOpenGL.

◆ GetRenderer()

RendererSoftware8 * Burger::DisplayOpenGLSoftware8::GetRenderer ( void )
inline

◆ Init()

uint_t Burger::DisplayOpenGLSoftware8::Init ( uint_t uWidth,
uint_t uHeight,
uint_t uDepth = 8,
uint_t uFlags = DEFAULTFLAGS )
override

◆ Shutdown()

void Burger::DisplayOpenGLSoftware8::Shutdown ( void )
override

Member Data Documentation

◆ g_StaticRTTI

const Burger::StaticRTTI Burger::DisplayOpenGLSoftware8::g_StaticRTTI
static

◆ m_pBitMap

void* Burger::DisplayOpenGLSoftware8::m_pBitMap
private

Pointer the the HBITMAP's bitmap.

◆ m_Renderer

RendererSoftware8 Burger::DisplayOpenGLSoftware8::m_Renderer
private

Software renderer context.

◆ m_uBitMapTexture

uint_t Burger::DisplayOpenGLSoftware8::m_uBitMapTexture
private

OpenGL Texture for the bitmap.

◆ m_uFragmentShader

uint_t Burger::DisplayOpenGLSoftware8::m_uFragmentShader
private

OpenGL fragment shader subroutine.

◆ m_uPaletteTexture

uint_t Burger::DisplayOpenGLSoftware8::m_uPaletteTexture
private

OpenGL Texture for the palette.

◆ m_uProgram

uint_t Burger::DisplayOpenGLSoftware8::m_uProgram
private

OpenGL shader program.

◆ m_uUVHandle

uint_t Burger::DisplayOpenGLSoftware8::m_uUVHandle
private

OpenGL shader handle for texture UV coordinates.

◆ m_uVertexShader

uint_t Burger::DisplayOpenGLSoftware8::m_uVertexShader
private

OpenGL vertex shader subroutine.

◆ m_uvPositionHandle

uint_t Burger::DisplayOpenGLSoftware8::m_uvPositionHandle
private

OpenGL shader handle for shader vertexes.