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Burger::Display::OpenGLVertexInputs_t Struct Reference

Description of an OpenGL vertex input list. More...

Public Attributes

uint_t m_uIndex
 VertexBuffer::eUsage OpenGL BindAttribLocation.
 
const char * m_pName
 Variable name for input in the shader.
 

Detailed Description

Description of an OpenGL vertex input list.


This is a description of an OpenGL shader's input labels and how they map to a vertex buffer's parameter hint

See also
Display or VertexBuffer

Member Data Documentation

◆ m_pName

const char* Burger::Display::OpenGLVertexInputs_t::m_pName

Variable name for input in the shader.

◆ m_uIndex

uint_t Burger::Display::OpenGLVertexInputs_t::m_uIndex

VertexBuffer::eUsage OpenGL BindAttribLocation.