|
| const Burger::StaticRTTI * | get_StaticRTTI (void) const noexcept override |
| | Get the description to the class.
|
| | DisplayOpenGLSoftware8 (GameApp *pGameApp) |
| uint_t | Init (uint_t uWidth, uint_t uHeight, uint_t uDepth=8, uint_t uFlags=DEFAULTFLAGS) |
| void | Shutdown (void) |
| void | BeginScene (void) |
| void | EndScene (void) |
| RendererSoftware8 * | GetRenderer (void) |
| | Display (GameApp *pGameApp) |
| | Default constructor.
|
| virtual | ~Display () |
| | Default destructor.
|
| uint_t | Init (uint_t uWidth, uint_t uHeight, uint_t uDepth=32, uint_t uFlags=DEFAULTFLAGS) |
| | Initialize the display.
|
| void | Shutdown (void) |
| | Shut down the current video display context.
|
| void | BeginScene (void) |
| | Prepare the display for rendering.
|
| void | EndScene (void) |
| | Render the scene to the display.
|
| Texture * | CreateTextureObject (void) |
| VertexBuffer * | CreateVertexBufferObject (void) |
| void | Resize (uint_t uWidth, uint_t uHeight) |
| void | SetViewport (uint_t uX, uint_t uY, uint_t uWidth, uint_t uHeight) |
| void | SetScissorRect (uint_t uX, uint_t uY, uint_t uWidth, uint_t uHeight) |
| void | SetClearColor (float fRed, float fGreen, float fBlue, float fAlpha) |
| void | SetClearDepth (float fDepth) |
| void | Clear (uint_t uMask) |
| void | Bind (Texture *pTexture, uint_t uIndex=0) |
| void | Bind (Effect *pEffect) |
| void | SetBlend (uint_t bEnable) |
| void | SetBlendFunction (eSourceBlendFactor uSourceFactor, eDestinationBlendFactor uDestFactor) |
| void | SetLighting (uint_t bEnable) |
| void | SetZWrite (uint_t bEnable) |
| void | SetDepthTest (eDepthFunction uDepthFunction) |
| void | SetCullMode (eCullMode uCullMode) |
| void | SetScissor (uint_t bEnable) |
| void | DrawPrimitive (ePrimitiveType uPrimitiveType, VertexBuffer *pVertexBuffer) |
| void | DrawElements (ePrimitiveType uPrimitiveType, VertexBuffer *pVertexBuffer) |
| tagWINDOWPLACEMENT * | GetWindowedPlacement (void) noexcept |
| | Return the pointer to a WINDOWPLACEMENT.
|
| uint_t | HandleMinMax (HWND__ *pWindow, uintptr_t lParam) |
| | Handler for WM_GETMINMAXINFO events.
|
| virtual void | CheckForWindowSizeChange (void) |
| | Resize the back buffer if the window size changed.
|
| virtual void | CheckForWindowChangingMonitors (void) |
| | Check if the window has changed monitors.
|
| D3DVertexShader * | CreateVertexShader (const void *pVertexShaderBinary) const |
| D3DPixelShader * | CreatePixelShader (const void *pPixelShaderBinary) const |
| D3DDevice * | GetD3DDevice (void) const noexcept |
| void | InitState (void) |
| uint_t | IsWideScreen (void) noexcept |
| uint_t | IsHiDef (void) noexcept |
| uint_t | IsInterlaced (void) noexcept |
| NSView * | GetView (void) const noexcept |
| | Get the window's NSView.
|
| NSWindowController * | GetWindowController (void) const noexcept |
| | Get the window's NSWindowController.
|
| NSOpenGLView * | GetOpenGLView (void) const noexcept |
| | Get the window's NSOpenGLView.
|
| _CGLContextObject * | GetOpenGLContext (void) const noexcept |
| | Get the window's _CGLContextObject.
|
| NSWindow * | GetFullScreenWindow (void) const noexcept |
| | Get the window pointer.
|
| void | SetFullScreenWindow (NSWindow *pFullScreenWindow) noexcept |
| | Enable a full screen window and disable the primary game window.
|
| EAGLContext * | GetGLContext (void) const noexcept |
| | The currently active OpenGL context.
|
| uint_t | GetFrontBuffer (void) const noexcept |
| | Front buffer index.
|
| uint_t | GetColorBuffer (void) const noexcept |
| | Color buffer index.
|
| uint_t | GetDepthBuffer (void) const noexcept |
| | Depth buffer index.
|
| float | GetOpenGLVersion (void) const noexcept |
| float | GetShadingLanguageVersion (void) const noexcept |
| uint_t | GetCompressedFormatCount (void) const noexcept |
| const uint_t * | GetCompressedFormats (void) const noexcept |
| uint_t | GetMaximumVertexAttributes (void) const noexcept |
| void | SetupOpenGL (void) |
| uint_t | CompileShader (uint_t GLEnum, const char *pShaderCode, uintptr_t uShaderCodeLength=0) const |
| uint_t | CompileProgram (const char *pUnifiedShader, uintptr_t uLength, const OpenGLVertexInputs_t *pVertexInputs=0, const uint_t *pMembers=0) const |
| uint_t | CompileProgram (const char *pVertexShader, uintptr_t uVSLength, const char *pPixelShader, uintptr_t uPSLength, const OpenGLVertexInputs_t *pVertexInputs=0, const uint_t *pMembers=0) const |
| uint_t | CreateVertexArrayObject (const OpenGLVertexBufferObjectDescription_t *pDescription) const |
| void | DeleteVertexArrayObject (uint_t uVertexArrayObject) const |
| uint_t | BuildFrameBufferObject (uint_t uWidth, uint_t uHeight, uint_t uGLDepth, uint_t uGLClamp, uint_t uGLZDepth=0) const |
| void | DeleteFrameBufferObject (uint_t uFrameBufferObject) const |
| void | Pause (uint_t bPauseRendering) |
| | Pause or resume rendering.
|
| Texture * | GetBoundTexture (uint_t uIndex=0) const noexcept |
| Texture * | CreateTexture (Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| | Create a texture object with wrapping and filters preset.
|
| Texture * | CreateTexture (uint_t uWidth, uint_t uHeight, Image::ePixelTypes uPixelType, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| | Create a texture object with buffer and wrapping and filters preset.
|
| Texture * | CreateTexturePNG (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| | Create a texture object with wrapping, filters and a texture source.
|
| Texture * | CreateTexturePNG (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| | Create a texture object with wrapping, filters and a texture source.
|
| Texture * | CreateTexturePNG (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| | Create a texture object with wrapping, filters and a texture source.
|
| Texture * | CreateTextureGIF (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| | Create a texture object with wrapping, filters and a texture source.
|
| Texture * | CreateTextureGIF (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| | Create a texture object with wrapping, filters and a texture source.
|
| Texture * | CreateTextureGIF (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| | Create a texture object with wrapping, filters and a texture source.
|
| Texture * | CreateTextureTGA (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| | Create a texture object with wrapping, filters and a texture source.
|
| Texture * | CreateTextureTGA (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| | Create a texture object with wrapping, filters and a texture source.
|
| Texture * | CreateTextureTGA (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| | Create a texture object with wrapping, filters and a texture source.
|
| Texture * | CreateTextureBMP (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| | Create a texture object with wrapping, filters and a texture source.
|
| Texture * | CreateTextureBMP (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| | Create a texture object with wrapping, filters and a texture source.
|
| Texture * | CreateTextureBMP (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
| | Create a texture object with wrapping, filters and a texture source.
|
| VertexBuffer * | CreateVertexBuffer (const VertexBuffer::VertexAoS_t *pDescription) |
| | Create a vertex buffer object with from a vertex description.
|
| void | SetPalette (uint_t uStart, uint_t uCount, const uint8_t *pPalette) |
| | Update the color palette.
|
| void | SetPalette (uint_t uStart, uint_t uCount, const RGBAWord8_t *pPalette) |
| | Update the color palette.
|
| void | SetBorderColor (uint_t uColor) |
| | Update the display border color.
|
| void | SetWindowTitle (const char *pTitle) |
| | Set the display window title.
|
| void | SetPaletteBlack (void) |
| | Set the screen palette to all black.
|
| void | SetPaletteWhite (void) |
| | Set the screen palette to all white.
|
| void | SetPalette (const uint8_t *pPalette) |
| | Update the color palette.
|
| void | SetPalette (const RGBAWord8_t *pPalette) |
| | Update the color palette.
|
| void | SetPalette (void **pHandle) |
| | Update the color palette using a memory handle.
|
| void | SetPalette (RezFile *pRez, uint_t uResID) |
| | Update the color palette using a resource.
|
| void | SetPalette (uint_t uStart, uint_t uCount, RezFile *pRez, uint_t uResID) |
| | Update a partial color palette using a resource.
|
| void | FadeTo (const uint8_t *pPalette, FadeProc pProc=nullptr, void *pData=nullptr) |
| | Fade the hardware palette to a palette.
|
| void | FadeToBlack (FadeProc pProc=nullptr, void *pData=nullptr) |
| | Fade the hardware palette to black.
|
| void | FadeToWhite (FadeProc pProc=nullptr, void *pData=nullptr) |
| | Fade the hardware palette to white.
|
| void | FadeTo (RezFile *pRez, uint_t uResID, FadeProc pProc=nullptr, void *pData=nullptr) |
| | Fade the hardware palette to a palette.
|
| void | FadeTo (void **pHandle, FadeProc pProc=nullptr, void *pData=nullptr) |
| | Fade the hardware palette to a palette.
|
| GameApp * | GetGameApp (void) const noexcept |
| | Get the parent application pointer.
|
| uint_t | GetWidth (void) const noexcept |
| | Get the width in pixels of the display buffer.
|
| uint_t | GetHeight (void) const noexcept |
| | Get the height in pixels of the display buffer.
|
| uint_t | GetDepth (void) const noexcept |
| | Get the depth in bits of the display buffer.
|
| uint_t | GetFlags (void) const noexcept |
| | Get the flags associated with this Display class instance.
|
| uint_t | GetDisplayWidth (void) const noexcept |
| | Get the width in pixels of the display hardware.
|
| uint_t | GetDisplayHeight (void) const noexcept |
| | Get the height in pixels of the display hardware.
|
| float | GetWidthFloat (void) const noexcept |
| | Get the width in pixels of the display buffer.
|
| float | GetHeightFloat (void) const noexcept |
| | Get the height in pixels of the display buffer.
|
| float | GetAspectRatioX (void) const noexcept |
| | Get the aspect ratio in the format of width/height.
|
| float | GetAspectRatioY (void) const noexcept |
| | Get the aspect ratio in the format of height/width.
|
| eAspectRatio | GetAspectRatio (void) const |
| | Get the enumeration of the screen aspect ratio.
|
| const uint8_t * | GetPalette (void) const noexcept |
| | Get the current palette.
|
| uint_t | GetBorderColor (void) const noexcept |
| | Get the hardware border color.
|
| uint_t | GetFadeSpeed (void) const noexcept |
| | Return the timer constant in Burger::Tick.
|
| void | SetFadeSpeed (uint_t uPaletteFadeSpeed) noexcept |
| | Set the timer constant in Burger::Tick.
|
| uint_t | GetPaletteVSync (void) const noexcept |
| | Return non-zero if palette updates are synced to vertical blank.
|
| void | SetPaletteVSync (uint_t bPaletteVSync) noexcept |
| | Set the flag to enable palette updates.
|
| void | SetResizeCallback (ResizeProc pResize, void *pResizeData) noexcept |
| | Set window resize callback.
|
| ResizeProc | GetResizeCallback (void) const noexcept |
| | Return the function pointer for the callback when the window's size is changed.
|
| void * | GetResizeCallbackData (void) const noexcept |
| | Return the window resize function.
|
| void | SetRenderCallback (RenderProc pRender, void *pRenderData) noexcept |
| | Set window update function.
|
| RenderProc | GetRenderCallback (void) const noexcept |
| | Set the window updat function.
|
| void * | GetRenderCallbackData (void) const noexcept |
| | Get the redraw callback function.
|
| void | SetReleaseCallback (ReleaseProc pRelease, void *pReleaseData) noexcept |
| | Set the purge callback.
|
| ReleaseProc | GetReleaseCallback (void) const noexcept |
| | Purge resource callback.
|
| void * | GetReleaseCallbackData (void) const noexcept |
| | Return pointer to callback void *.
|
| const char * | get_class_name (void) const noexcept |
| | Get the name of the class.
|
| virtual | ~Base () noexcept=default |
| | Destructor.
|
|
| enum | {
INWINDOW = 0x0
, FULLSCREEN = 0x1
, ALLOWFULLSCREENTOGGLE = 0x2
, ALLOWRESIZING = 0x4
,
MAINTAIN_ASPECT_RATIO = 0x8
, STENCILENABLE = 0x20
, FULLPALETTEALLOWED = 0x40
, STEREO = 0x80
,
MULTITHREADED = 0x100
, GAMMAENABLE = 0x200
, DITHERENABLE = 0x400
, INTERLACEENABLE = 0x800
,
LANDSCAPE = 0x0000
, PORTRAIT = 0x1000
, INVERTED = 0x2000
, LANDSCAPEINVERTED = 0x2000
,
PORTRAITINVERTED = 0x3000
, PALMODE = 0x4000
, DEFAULTFLAGS = INWINDOW
} |
| enum | eAspectRatio {
kAspectRatioUnknown
, kAspectRatio1x1
, kAspectRatio4x3
, kAspectRatio16x10
,
kAspectRatio16x9
, kAspectRatio21x9
, kAspectRatio32x9
, kAspectRatioCustom
,
kAspectRatioCount
} |
| enum | eClearBits { CLEAR_COLOR = 0x01
, CLEAR_DEPTH = 0x02
, CLEAR_STENCIL = 0x04
} |
| | Settings for Clear(uint_t) More...
|
| enum | eDepthFunction {
DEPTHCMP_NEVER
, DEPTHCMP_LESS
, DEPTHCMP_EQUAL
, DEPTHCMP_LESSEQUAL
,
DEPTHCMP_GREATER
, DEPTHCMP_NOTEQUAL
, DEPTHCMP_GREATEREQUAL
, DEPTHCMP_ALWAYS
} |
| | Settings for SetDepthTest(eDepthFunction) More...
|
| enum | eCullMode { CULL_NONE
, CULL_CLOCKWISE
, CULL_COUNTERCLOCKWISE
} |
| | Settings for SetCullMode(eCullMode) More...
|
| enum | eSourceBlendFactor {
SRCBLEND_ZERO
, SRCBLEND_ONE
, SRCBLEND_COLOR
, SRCBLEND_ONE_MINUS_COLOR
,
SRCBLEND_SRC_ALPHA
, SRCBLEND_ONE_MINUS_SRC_ALPHA
, SRCBLEND_DST_ALPHA
, SRCBLEND_ONE_MINUS_DST_ALPHA
,
SRCBLEND_SRC_ALPHA_SATURATE
} |
| | Settings for SetBlendFunction(eSourceBlendFactor) More...
|
| enum | eDestinationBlendFactor {
DSTBLEND_ZERO
, DSTBLEND_ONE
, DSTBLEND_COLOR
, DSTBLEND_ONE_MINUS_COLOR
,
DSTBLEND_DST_ALPHA
, DSTBLEND_ONE_MINUS_DST_ALPHA
, DSTBLEND_SRC_ALPHA
, DSTBLEND_ONE_MINUS_SRC_ALPHA
} |
| | Settings for SetBlendFunction(eDestinationBlendFactor) More...
|
| enum | ePrimitiveType {
PRIM_POINTS
, PRIM_LINES
, PRIM_LINESTRIP
, PRIM_TRIANGLES
,
PRIM_TRIANGLESTRIP
, PRIM_TRIANGLEFAN
} |
| | Describe how to render a vertex array. More...
|
| typedef uint_t(* | FadeProc) (void *pThis, uint_t uStep) |
| | Callback function prototype for palette fading functions.
|
| typedef void(* | ResizeProc) (void *pThis, uint_t uWidth, uint_t uHeight) |
| | Callback function prototype for window resizing.
|
| typedef void(* | RenderProc) (void *pThis) |
| | Callback function for rendering the scene.
|
| typedef void(* | ReleaseProc) (void *pThis) |
| | Callback function for releasing resources on shutdown.
|
| static float | GetRetinaScale (void) noexcept |
| | Get the scale factor for the retina display.
|
| static void | DeleteFrameBufferObjectAttachment (uint_t uAttachment) |
| static uint_t | CreateTextureID (const Image *pImage, uint_t bGenerateMipMap=0) |
| static const char * | GetErrorString (uint_t uGLErrorEnum) |
| static uintptr_t | GetGLTypeSize (uint_t uGLTypeEnum) |
| static uint_t | PrintGLError (const char *pErrorLocation) |
| static uint_t | GetVideoModes (ClassArray< VideoCardDescription > *pOutput) |
| | Get a list of available video modes.
|
| static uint_t | GetDefaultWidth (void) noexcept |
| | Get the width of the default monitor.
|
| static uint_t | GetDefaultHeight (void) noexcept |
| | Get the height of the default monitor.
|
| static uint_t | GetDefaultDepth (void) noexcept |
| | Get the pixel depth of the default monitor.
|
| static uint_t | GetDefaultHertz (void) noexcept |
| | Get the refresh rate of the default monitor.
|
| static uint_t | GetDefaultTotalWidth (void) noexcept |
| | Get the width of the default monitor.
|
| static uint_t | GetDefaultTotalHeight (void) noexcept |
| | Get the height of the default monitor.
|
| static uint_t | GetDefaultMonitorCount (void) noexcept |
| | Get the number of active monitors.
|
| static eAspectRatio | get_aspect_ratio (uint32_t uWidth, uint32_t uHeight, uint_t bExactOnly) noexcept |
| | Calculate the screen aspect ratio.
|
| uint_t * | m_pCompressedFormats |
| | Pointer to an array of supported OpenGL compressed textures.
|
| float | m_fOpenGLVersion |
| | Numeric value for the version of OpenGL.
|
| float | m_fShadingLanguageVersion |
| | Numeric value for the version of the Shader compiler.
|
| uint_t | m_uCompressedFormatCount |
| | Number of supported compressed texture formats.
|
| uint_t | m_uMaximumVertexAttributes |
| | Maximum number of vertex attributes GL_MAX_VERTEX_ATTRIBS.
|
| uint_t | m_uMaximumColorAttachments |
| | Maximum number of color frame attachments GL_MAX_COLOR_ATTACHMENTS.
|
| uint_t | m_uActiveTexture |
| | OpenGL glActiveTexture() shadow value.
|
| void | InitDefaults (GameApp *pGameApp) |
| | Initialize shared variables.
|
| void | SetWidthHeight (uint_t uWidth, uint_t uHeight) |
| | Set the width and height of the screen.
|
| static void | InitGlobals (void) |
| | Initialize video globals.
|
| GameApp * | m_pGameApp |
| | Pointer to the game application instance.
|
| Renderer * | m_pRenderer |
| | Pointer to a renderer.
|
| uint32_t | m_WindowPlacement [11] |
| | WINDOWPLACEMENT record.
|
| D3DDevice * | m_pD3DDevice |
| | (Xbox 360 Only) Direct 3D device
|
| uint_t | m_uClearColor |
| | (Xbox 360 Only) 32 bit RGBA color for screen clear
|
| float | m_fClearDepth |
| | (Xbox 360 Only) ZValue to write for screen clear
|
| uint_t | m_bWideScreen |
| | (Xbox 360 Only) TRUE if wide screen display is active
|
| NSView * | m_pView |
| | (MacOSX Only) Pointer to the main view
|
| NSWindowController * | m_pWindowController |
| | (MacOSX Only) Pointer to the window controller
|
| NSOpenGLView * | m_pOpenGLView |
| | (MacOSX Only) Pointer to the OpenGL view
|
| _CGLContextObject * | m_pOpenGLContext |
| | (MacOSX Only) Pointer to the OpenGL context
|
| NSWindow * | m_pFullScreenWindow |
| | (MacOSX Only) Pointer to the main full screen window
|
| EAGLContext * | m_pEAGLContext |
| | (iOS Only) OpenGL Context
|
| uint_t | m_uFrontBuffer |
| | (iOS Only) Main render buffer GL name
|
| uint_t | m_uColorRenderBuffer |
| | (iOS Only) Color render buffer GL name
|
| uint_t | m_uDepthRenderBuffer |
| | (iOS Only) Depth buffer for rendering
|
| ResizeProc | m_pResize |
| | Callback if the screen changed sizes.
|
| void * | m_pResizeData |
| | pThis pointer for m_pResize calls
|
| RenderProc | m_pRender |
| | Callback if the operating system requests a scene draw.
|
| void * | m_pRenderData |
| | pThis pointer for m_pRender calls
|
| ReleaseProc | m_pRelease |
| | Callback if the operating system requests a scene draw.
|
| void * | m_pReleaseData |
| | pThis pointer for m_pRender calls
|
| Texture * | m_pBoundTextures [8] |
| | Bound textures for the current context.
|
| uint_t | m_uWidth |
| | Width in pixels of the display buffer.
|
| uint_t | m_uHeight |
| | Height in pixels of the display buffer.
|
| uint_t | m_uDepth |
| | Depth in bits of the display buffer.
|
| uint_t | m_uFlags |
| | Flags for describing available features.
|
| uint_t | m_uDisplayWidth |
| | Width of the display hardware (Can differ from m_uWidth for pixel stretching)
|
| uint_t | m_uDisplayHeight |
| | Height of the display hardware (Can differ from m_uHeight for pixel stretching)
|
| uint_t | m_uDisplayDepth |
| | Depth of the display hardware (Can differ from m_uDepth for pixel depth change)
|
| float | m_fWidth |
| | Width of the rendering target as a float.
|
| float | m_fHeight |
| | Height of the rendering target as a float.
|
| float | m_fAspectRatioX |
| | Width/Height.
|
| float | m_fAspectRatioY |
| | Height/Width.
|
| uint_t | m_uBorderColor |
| | Hardware border color (MSDOS / Amiga only)
|
| uint_t | m_uPaletteFadeSpeed |
| | Speed in 1/60ths of a second for a palette fade.
|
| int | m_iPauseRenderingCount |
| | Rendering pausing reference count.
|
| uint8_t | m_bRenderingPaused |
| | If TRUE, rendering is paused.
|
| uint8_t | m_bPaletteDirty |
| | TRUE if the palette buffer was changed
|
| uint8_t | m_bPaletteVSync |
| | TRUE if palette updates sync to video
|
| uint8_t | m_bNotUsed [1] |
| | Padding.
|
| uint8_t | m_Palette [256 *3] |
| | Palette of 256 RGB values.
|
| static Globals_t | g_Globals |
| | Global values initialized when the first Display class is created.
|