Description of an OpenGL vertex input list. More...
Public Attributes | |
| uint_t | m_uIndex |
| VertexBuffer::eUsage OpenGL BindAttribLocation. | |
| const char * | m_pName |
| Variable name for input in the shader. | |
Description of an OpenGL vertex input list.
This is a description of an OpenGL shader's input labels and how they map to a vertex buffer's parameter hint
| const char* Burger::Display::OpenGLVertexInputs_t::m_pName |
Variable name for input in the shader.
| uint_t Burger::Display::OpenGLVertexInputs_t::m_uIndex |
VertexBuffer::eUsage OpenGL BindAttribLocation.