Public Member Functions | |
DisplayDirectX9Software8 (GameApp *pGameApp) | |
uint_t | Init (uint_t uWidth, uint_t uHeight, uint_t uDepth=32, uint_t uFlags=DEFAULTFLAGS) override |
void | Shutdown (void) override |
void | BeginScene (void) override |
void | EndScene (void) override |
Renderer * | GetRenderer (void) |
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const Burger::StaticRTTI * | get_StaticRTTI (void) const noexcept override |
Get the description to the class. | |
DisplayDirectX9 (GameApp *pGameApp) | |
~DisplayDirectX9 () | |
uint_t | Init (uint_t uWidth, uint_t uHeight, uint_t uDepth=32, uint_t uFlags=DEFAULTFLAGS) override |
void | Shutdown (void) override |
void | BeginScene (void) override |
void | EndScene (void) override |
Texture * | CreateTextureObject (void) override |
VertexBuffer * | CreateVertexBufferObject (void) override |
void | Resize (uint_t uWidth, uint_t uHeight) override |
void | SetViewport (uint_t uX, uint_t uY, uint_t uWidth, uint_t uHeight) override |
void | SetScissorRect (uint_t uX, uint_t uY, uint_t uWidth, uint_t uHeight) override |
void | SetClearColor (float fRed, float fGreen, float fBlue, float fAlpha) override |
void | SetClearDepth (float fDepth) override |
void | Clear (uint_t uMask) override |
void | Bind (Texture *pTexture, uint_t uIndex=0) override |
void | Bind (Effect *pEffect) override |
void | SetBlend (uint_t bEnable) override |
void | SetBlendFunction (eSourceBlendFactor uSourceFactor, eDestinationBlendFactor uDestFactor) override |
void | SetLighting (uint_t bEnable) override |
void | SetZWrite (uint_t bEnable) override |
void | SetDepthTest (eDepthFunction uDepthFunction) override |
void | SetCullMode (eCullMode uCullMode) override |
void | SetScissor (uint_t bEnable) override |
void | DrawPrimitive (ePrimitiveType uPrimitiveType, VertexBuffer *pVertexBuffer) override |
void | DrawElements (ePrimitiveType uPrimitiveType, VertexBuffer *pVertexBuffer) override |
IDirect3DVertexShader9 * | CreateVertexShader (const void *pVertexShaderBinary) const |
IDirect3DPixelShader9 * | CreatePixelShader (const void *pPixelShaderBinary) const |
IDirect3D9 * | GetDirect3D9 (void) const |
IDirect3DDevice9 * | GetDirect3DDevice9 (void) const |
ID3DXMatrixStack * | GetD3DXMatrixStack (void) const |
uint_t | OnlyPowerOf2 (void) const |
uint_t | IsVSynced (void) const |
uint_t | FullScreenGammaSupported (void) const |
uint_t | CanCalibrateGamma (void) const |
uint_t | IsRasterSlopeScaleDepthBias (void) const |
uint_t | IsRasterDepthBias (void) const |
uint_t | IsnVidia (void) const |
uint_t | IsATI (void) const |
uint_t | IsIntel (void) const |
uint_t | GetMaxTextureWidth (void) const |
uint_t | GetMaxTextureHeight (void) const |
uint_t | GetMaxTextureStages (void) const |
uint_t | GetMaxPossibleAnisotropy (void) const |
uint_t | GetClearColor (void) const |
float | GetClearDepth (void) const |
const _D3DSURFACE_DESC * | GetBackBufferSurfaceDesc9 (void) const |
Return the pointer to a D3DSURFACE_DESC for the current device. | |
const _D3DCAPS9 * | GetCaps (void) const |
Return the pointer to a D3DCAPS9 for the current device. | |
IDirect3D9 * | LoadDirect3D9 (void) |
Create an IDirect3D9 instance. | |
void | InitState (void) |
Set all of DirectX 9's rendering states to defaults. | |
uint_t | GetAdapterOrdinalFromMonitor (HMONITOR__ *hMonitor, uint_t *pAdapterOrdinal) |
Get the adapter ordinal from HMONITOR. | |
uint_t | GetDesktopResolution (uint_t uAdapterOrdinal, uint_t *pWidth, uint_t *pHeight) |
Get the desktop resolution of a display. | |
void | UpdateEnumeration (uint_t bForce) |
Enumerate devices if not already cached. | |
void | UpdateBackBufferDesc (void) |
Load the back buffer description from the DirectX 9 device. | |
uint_t | ToggleFullScreen (void) |
Toggle full screen and windowed mode. | |
uint_t | ToggleREF (void) |
Toggle hardware and software renderer. | |
void | CheckForWindowSizeChange (void) override |
Resize the back buffer if the window size changed. | |
void | CheckForWindowChangingMonitors (void) override |
Check if the window has changed monitors. | |
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Display (GameApp *pGameApp) | |
Default constructor. | |
virtual | ~Display () |
Default destructor. | |
uint_t | Init (uint_t uWidth, uint_t uHeight, uint_t uDepth=32, uint_t uFlags=DEFAULTFLAGS) |
Initialize the display. | |
void | Shutdown (void) |
Shut down the current video display context. | |
void | BeginScene (void) |
Prepare the display for rendering. | |
void | EndScene (void) |
Render the scene to the display. | |
Texture * | CreateTextureObject (void) |
VertexBuffer * | CreateVertexBufferObject (void) |
void | Resize (uint_t uWidth, uint_t uHeight) |
void | SetViewport (uint_t uX, uint_t uY, uint_t uWidth, uint_t uHeight) |
void | SetScissorRect (uint_t uX, uint_t uY, uint_t uWidth, uint_t uHeight) |
void | SetClearColor (float fRed, float fGreen, float fBlue, float fAlpha) |
void | SetClearDepth (float fDepth) |
void | Clear (uint_t uMask) |
void | Bind (Texture *pTexture, uint_t uIndex=0) |
void | Bind (Effect *pEffect) |
void | SetBlend (uint_t bEnable) |
void | SetBlendFunction (eSourceBlendFactor uSourceFactor, eDestinationBlendFactor uDestFactor) |
void | SetLighting (uint_t bEnable) |
void | SetZWrite (uint_t bEnable) |
void | SetDepthTest (eDepthFunction uDepthFunction) |
void | SetCullMode (eCullMode uCullMode) |
void | SetScissor (uint_t bEnable) |
void | DrawPrimitive (ePrimitiveType uPrimitiveType, VertexBuffer *pVertexBuffer) |
void | DrawElements (ePrimitiveType uPrimitiveType, VertexBuffer *pVertexBuffer) |
tagWINDOWPLACEMENT * | GetWindowedPlacement (void) noexcept |
Return the pointer to a WINDOWPLACEMENT. | |
uint_t | HandleMinMax (HWND__ *pWindow, uintptr_t lParam) |
Handler for WM_GETMINMAXINFO events. | |
D3DVertexShader * | CreateVertexShader (const void *pVertexShaderBinary) const |
D3DPixelShader * | CreatePixelShader (const void *pPixelShaderBinary) const |
D3DDevice * | GetD3DDevice (void) const noexcept |
void | InitState (void) |
uint_t | IsWideScreen (void) noexcept |
uint_t | IsHiDef (void) noexcept |
uint_t | IsInterlaced (void) noexcept |
NSView * | GetView (void) const noexcept |
Get the window's NSView. | |
NSWindowController * | GetWindowController (void) const noexcept |
Get the window's NSWindowController. | |
NSOpenGLView * | GetOpenGLView (void) const noexcept |
Get the window's NSOpenGLView. | |
_CGLContextObject * | GetOpenGLContext (void) const noexcept |
Get the window's _CGLContextObject. | |
NSWindow * | GetFullScreenWindow (void) const noexcept |
Get the window pointer. | |
void | SetFullScreenWindow (NSWindow *pFullScreenWindow) noexcept |
Enable a full screen window and disable the primary game window. | |
EAGLContext * | GetGLContext (void) const noexcept |
The currently active OpenGL context. | |
uint_t | GetFrontBuffer (void) const noexcept |
Front buffer index. | |
uint_t | GetColorBuffer (void) const noexcept |
Color buffer index. | |
uint_t | GetDepthBuffer (void) const noexcept |
Depth buffer index. | |
float | GetOpenGLVersion (void) const noexcept |
float | GetShadingLanguageVersion (void) const noexcept |
uint_t | GetCompressedFormatCount (void) const noexcept |
const uint_t * | GetCompressedFormats (void) const noexcept |
uint_t | GetMaximumVertexAttributes (void) const noexcept |
void | SetupOpenGL (void) |
uint_t | CompileShader (uint_t GLEnum, const char *pShaderCode, uintptr_t uShaderCodeLength=0) const |
uint_t | CompileProgram (const char *pUnifiedShader, uintptr_t uLength, const OpenGLVertexInputs_t *pVertexInputs=0, const uint_t *pMembers=0) const |
uint_t | CompileProgram (const char *pVertexShader, uintptr_t uVSLength, const char *pPixelShader, uintptr_t uPSLength, const OpenGLVertexInputs_t *pVertexInputs=0, const uint_t *pMembers=0) const |
uint_t | CreateVertexArrayObject (const OpenGLVertexBufferObjectDescription_t *pDescription) const |
void | DeleteVertexArrayObject (uint_t uVertexArrayObject) const |
uint_t | BuildFrameBufferObject (uint_t uWidth, uint_t uHeight, uint_t uGLDepth, uint_t uGLClamp, uint_t uGLZDepth=0) const |
void | DeleteFrameBufferObject (uint_t uFrameBufferObject) const |
void | Pause (uint_t bPauseRendering) |
Pause or resume rendering. | |
Texture * | GetBoundTexture (uint_t uIndex=0) const noexcept |
Texture * | CreateTexture (Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
Create a texture object with wrapping and filters preset. | |
Texture * | CreateTexture (uint_t uWidth, uint_t uHeight, Image::ePixelTypes uPixelType, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
Create a texture object with buffer and wrapping and filters preset. | |
Texture * | CreateTexturePNG (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
Create a texture object with wrapping, filters and a texture source. | |
Texture * | CreateTexturePNG (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
Create a texture object with wrapping, filters and a texture source. | |
Texture * | CreateTexturePNG (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
Create a texture object with wrapping, filters and a texture source. | |
Texture * | CreateTextureGIF (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
Create a texture object with wrapping, filters and a texture source. | |
Texture * | CreateTextureGIF (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
Create a texture object with wrapping, filters and a texture source. | |
Texture * | CreateTextureGIF (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
Create a texture object with wrapping, filters and a texture source. | |
Texture * | CreateTextureTGA (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
Create a texture object with wrapping, filters and a texture source. | |
Texture * | CreateTextureTGA (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
Create a texture object with wrapping, filters and a texture source. | |
Texture * | CreateTextureTGA (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
Create a texture object with wrapping, filters and a texture source. | |
Texture * | CreateTextureBMP (const char *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
Create a texture object with wrapping, filters and a texture source. | |
Texture * | CreateTextureBMP (Filename *pFilename, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
Create a texture object with wrapping, filters and a texture source. | |
Texture * | CreateTextureBMP (RezFile *pRezFile, uint_t uRezNum, Texture::eWrapping uWrapping, Texture::eFilter uFilter) |
Create a texture object with wrapping, filters and a texture source. | |
VertexBuffer * | CreateVertexBuffer (const VertexBuffer::VertexAoS_t *pDescription) |
Create a vertex buffer object with from a vertex description. | |
void | SetPalette (uint_t uStart, uint_t uCount, const uint8_t *pPalette) |
Update the color palette. | |
void | SetPalette (uint_t uStart, uint_t uCount, const RGBAWord8_t *pPalette) |
Update the color palette. | |
void | SetBorderColor (uint_t uColor) |
Update the display border color. | |
void | SetWindowTitle (const char *pTitle) |
Set the display window title. | |
void | SetPaletteBlack (void) |
Set the screen palette to all black. | |
void | SetPaletteWhite (void) |
Set the screen palette to all white. | |
void | SetPalette (const uint8_t *pPalette) |
Update the color palette. | |
void | SetPalette (const RGBAWord8_t *pPalette) |
Update the color palette. | |
void | SetPalette (void **pHandle) |
Update the color palette using a memory handle. | |
void | SetPalette (RezFile *pRez, uint_t uResID) |
Update the color palette using a resource. | |
void | SetPalette (uint_t uStart, uint_t uCount, RezFile *pRez, uint_t uResID) |
Update a partial color palette using a resource. | |
void | FadeTo (const uint8_t *pPalette, FadeProc pProc=nullptr, void *pData=nullptr) |
Fade the hardware palette to a palette. | |
void | FadeToBlack (FadeProc pProc=nullptr, void *pData=nullptr) |
Fade the hardware palette to black. | |
void | FadeToWhite (FadeProc pProc=nullptr, void *pData=nullptr) |
Fade the hardware palette to white. | |
void | FadeTo (RezFile *pRez, uint_t uResID, FadeProc pProc=nullptr, void *pData=nullptr) |
Fade the hardware palette to a palette. | |
void | FadeTo (void **pHandle, FadeProc pProc=nullptr, void *pData=nullptr) |
Fade the hardware palette to a palette. | |
GameApp * | GetGameApp (void) const noexcept |
Get the parent application pointer. | |
uint_t | GetWidth (void) const noexcept |
Get the width in pixels of the display buffer. | |
uint_t | GetHeight (void) const noexcept |
Get the height in pixels of the display buffer. | |
uint_t | GetDepth (void) const noexcept |
Get the depth in bits of the display buffer. | |
uint_t | GetFlags (void) const noexcept |
Get the flags associated with this Display class instance. | |
uint_t | GetDisplayWidth (void) const noexcept |
Get the width in pixels of the display hardware. | |
uint_t | GetDisplayHeight (void) const noexcept |
Get the height in pixels of the display hardware. | |
float | GetWidthFloat (void) const noexcept |
Get the width in pixels of the display buffer. | |
float | GetHeightFloat (void) const noexcept |
Get the height in pixels of the display buffer. | |
float | GetAspectRatioX (void) const noexcept |
Get the aspect ratio in the format of width/height. | |
float | GetAspectRatioY (void) const noexcept |
Get the aspect ratio in the format of height/width. | |
eAspectRatio | GetAspectRatio (void) const |
Get the enumeration of the screen aspect ratio. | |
const uint8_t * | GetPalette (void) const noexcept |
Get the current palette. | |
uint_t | GetBorderColor (void) const noexcept |
Get the hardware border color. | |
uint_t | GetFadeSpeed (void) const noexcept |
Return the timer constant in Burger::Tick. | |
void | SetFadeSpeed (uint_t uPaletteFadeSpeed) noexcept |
Set the timer constant in Burger::Tick. | |
uint_t | GetPaletteVSync (void) const noexcept |
Return non-zero if palette updates are synced to vertical blank. | |
void | SetPaletteVSync (uint_t bPaletteVSync) noexcept |
Set the flag to enable palette updates. | |
void | SetResizeCallback (ResizeProc pResize, void *pResizeData) noexcept |
Set window resize callback. | |
ResizeProc | GetResizeCallback (void) const noexcept |
Return the function pointer for the callback when the window's size is changed. | |
void * | GetResizeCallbackData (void) const noexcept |
Return the window resize function. | |
void | SetRenderCallback (RenderProc pRender, void *pRenderData) noexcept |
Set window update function. | |
RenderProc | GetRenderCallback (void) const noexcept |
Set the window updat function. | |
void * | GetRenderCallbackData (void) const noexcept |
Get the redraw callback function. | |
void | SetReleaseCallback (ReleaseProc pRelease, void *pReleaseData) noexcept |
Set the purge callback. | |
ReleaseProc | GetReleaseCallback (void) const noexcept |
Purge resource callback. | |
void * | GetReleaseCallbackData (void) const noexcept |
Return pointer to callback void *. | |
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const char * | get_class_name (void) const noexcept |
Get the name of the class. | |
virtual | ~Base () noexcept=default |
Destructor. | |
Protected Member Functions | |
void | FillVertexBuffer (void) |
Initialize the screen display vertex buffer. | |
long | AllocateResources (void) |
Initialize resources needed to draw a video context. | |
void | ReleaseResources (void) |
Release resources needed to draw a video context. | |
long | ResetLostDevice (void) |
Restart a lost device. | |
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uint_t | ChangeDevice (const DeviceSettings_t *pNewSettings, uint_t bForceEnumeration, uint_t bClipWindowToSingleAdapter) |
Change or initialize a DirectX 9 device. | |
uint_t | Create3DEnvironment (void) |
Create the D3D Device. | |
void | Cleanup3DEnvironment (uint_t bClearSettings) |
Release the D3D device. | |
uint_t | Reset3DEnvironment (void) |
Reset the D3D device. | |
void | IssueDeviceLostCallback (void) |
Process the object reset flag. | |
uint_t | IssueDeviceResetCallback (void) |
Call the device was reset callback. | |
void | SetupCursor (void) const |
Enable / Disable hardware cursor. | |
void | ReleaseRenderTargets (void) |
Release render targets. | |
uint_t | SnapDeviceSettingsToEnumDevice (DeviceSettings_t *pDeviceSettings, uint_t bForceEnumeration) |
Find the closest match to a device. | |
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void | InitDefaults (GameApp *pGameApp) |
Initialize shared variables. | |
void | SetWidthHeight (uint_t uWidth, uint_t uHeight) |
Set the width and height of the screen. | |
Protected Attributes | |
IDirect3DPixelShader9 * | m_pPixelShader8Bit |
Pointer to the 8 bit pixel shader. | |
IDirect3DTexture9 * | m_pBitMapTextureSysMem |
Texture for the 8 bit offscreen buffer. | |
IDirect3DTexture9 * | m_pBitMapTexture |
Texture for the 8 bit video memory buffer. | |
IDirect3DTexture9 * | m_pPaletteTexture |
Texture for the palette. | |
IDirect3DVertexBuffer9 * | m_pVertexBuffer |
Vertex buffer to blit the software buffer to hardware. | |
RendererSoftware8 | m_Renderer |
Software renderer context. | |
uint_t | m_bFrontBufferTrueColor |
TRUE if the front buffer is true color (Not 8 bit paletted) | |
uint_t | m_uResetAttempts |
Number of tries to restore the video display. | |
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GameApp * | m_pGameApp |
Pointer to the game application instance. | |
Renderer * | m_pRenderer |
Pointer to a renderer. | |
uint32_t | m_WindowPlacement [11] |
WINDOWPLACEMENT record. | |
D3DDevice * | m_pD3DDevice |
(Xbox 360 Only) Direct 3D device | |
uint_t | m_uClearColor |
(Xbox 360 Only) 32 bit RGBA color for screen clear | |
float | m_fClearDepth |
(Xbox 360 Only) ZValue to write for screen clear | |
uint_t | m_bWideScreen |
(Xbox 360 Only) TRUE if wide screen display is active | |
NSView * | m_pView |
(MacOSX Only) Pointer to the main view | |
NSWindowController * | m_pWindowController |
(MacOSX Only) Pointer to the window controller | |
NSOpenGLView * | m_pOpenGLView |
(MacOSX Only) Pointer to the OpenGL view | |
_CGLContextObject * | m_pOpenGLContext |
(MacOSX Only) Pointer to the OpenGL context | |
NSWindow * | m_pFullScreenWindow |
(MacOSX Only) Pointer to the main full screen window | |
EAGLContext * | m_pEAGLContext |
(iOS Only) OpenGL Context | |
uint_t | m_uFrontBuffer |
(iOS Only) Main render buffer GL name | |
uint_t | m_uColorRenderBuffer |
(iOS Only) Color render buffer GL name | |
uint_t | m_uDepthRenderBuffer |
(iOS Only) Depth buffer for rendering | |
ResizeProc | m_pResize |
Callback if the screen changed sizes. | |
void * | m_pResizeData |
pThis pointer for m_pResize calls | |
RenderProc | m_pRender |
Callback if the operating system requests a scene draw. | |
void * | m_pRenderData |
pThis pointer for m_pRender calls | |
ReleaseProc | m_pRelease |
Callback if the operating system requests a scene draw. | |
void * | m_pReleaseData |
pThis pointer for m_pRender calls | |
Texture * | m_pBoundTextures [8] |
Bound textures for the current context. | |
uint_t | m_uWidth |
Width in pixels of the display buffer. | |
uint_t | m_uHeight |
Height in pixels of the display buffer. | |
uint_t | m_uDepth |
Depth in bits of the display buffer. | |
uint_t | m_uFlags |
Flags for describing available features. | |
uint_t | m_uDisplayWidth |
Width of the display hardware (Can differ from m_uWidth for pixel stretching) | |
uint_t | m_uDisplayHeight |
Height of the display hardware (Can differ from m_uHeight for pixel stretching) | |
uint_t | m_uDisplayDepth |
Depth of the display hardware (Can differ from m_uDepth for pixel depth change) | |
float | m_fWidth |
Width of the rendering target as a float. | |
float | m_fHeight |
Height of the rendering target as a float. | |
float | m_fAspectRatioX |
Width/Height. | |
float | m_fAspectRatioY |
Height/Width. | |
uint_t | m_uBorderColor |
Hardware border color (MSDOS / Amiga only) | |
uint_t | m_uPaletteFadeSpeed |
Speed in 1/60ths of a second for a palette fade. | |
int | m_iPauseRenderingCount |
Rendering pausing reference count. | |
uint8_t | m_bRenderingPaused |
If TRUE, rendering is paused. | |
uint8_t | m_bPaletteDirty |
TRUE if the palette buffer was changed | |
uint8_t | m_bPaletteVSync |
TRUE if palette updates sync to video | |
uint8_t | m_bNotUsed [1] |
Padding. | |
uint8_t | m_Palette [256 *3] |
Palette of 256 RGB values. | |
Additional Inherited Members | |
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enum | { DIRECTXRESETATTEMPTS =30 } |
typedef uint_t(* | IsDeviceOkayProc) (const _D3DCAPS9 *pCaps, uint_t uAdapterFormat, uint_t uBackBufferFormat, uint_t bWindowed, void *pData) |
typedef uint_t(* | DeviceSettingsFilterProc) (DeviceSettings_t *pDeviceSettings, void *pData) |
typedef void(* | CallbackProc) (void *pData) |
typedef uint_t(* | DeviceCreatedProc) (IDirect3DDevice9 *pD3DDevice, const _D3DSURFACE_DESC *pBackBufferSurfaceDesc, void *pData) |
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enum | { INWINDOW = 0x0 , FULLSCREEN = 0x1 , ALLOWFULLSCREENTOGGLE = 0x2 , ALLOWRESIZING = 0x4 , MAINTAIN_ASPECT_RATIO = 0x8 , STENCILENABLE = 0x20 , FULLPALETTEALLOWED = 0x40 , STEREO = 0x80 , MULTITHREADED = 0x100 , GAMMAENABLE = 0x200 , DITHERENABLE = 0x400 , INTERLACEENABLE = 0x800 , LANDSCAPE = 0x0000 , PORTRAIT = 0x1000 , INVERTED = 0x2000 , LANDSCAPEINVERTED = 0x2000 , PORTRAITINVERTED = 0x3000 , PALMODE = 0x4000 , DEFAULTFLAGS = INWINDOW } |
enum | eAspectRatio { kAspectRatioUnknown , kAspectRatio1x1 , kAspectRatio4x3 , kAspectRatio16x10 , kAspectRatio16x9 , kAspectRatio21x9 , kAspectRatio32x9 , kAspectRatioCustom , kAspectRatioCount } |
enum | eClearBits { CLEAR_COLOR = 0x01 , CLEAR_DEPTH = 0x02 , CLEAR_STENCIL = 0x04 } |
Settings for Clear(uint_t) More... | |
enum | eDepthFunction { DEPTHCMP_NEVER , DEPTHCMP_LESS , DEPTHCMP_EQUAL , DEPTHCMP_LESSEQUAL , DEPTHCMP_GREATER , DEPTHCMP_NOTEQUAL , DEPTHCMP_GREATEREQUAL , DEPTHCMP_ALWAYS } |
Settings for SetDepthTest(eDepthFunction) More... | |
enum | eCullMode { CULL_NONE , CULL_CLOCKWISE , CULL_COUNTERCLOCKWISE } |
Settings for SetCullMode(eCullMode) More... | |
enum | eSourceBlendFactor { SRCBLEND_ZERO , SRCBLEND_ONE , SRCBLEND_COLOR , SRCBLEND_ONE_MINUS_COLOR , SRCBLEND_SRC_ALPHA , SRCBLEND_ONE_MINUS_SRC_ALPHA , SRCBLEND_DST_ALPHA , SRCBLEND_ONE_MINUS_DST_ALPHA , SRCBLEND_SRC_ALPHA_SATURATE } |
Settings for SetBlendFunction(eSourceBlendFactor) More... | |
enum | eDestinationBlendFactor { DSTBLEND_ZERO , DSTBLEND_ONE , DSTBLEND_COLOR , DSTBLEND_ONE_MINUS_COLOR , DSTBLEND_DST_ALPHA , DSTBLEND_ONE_MINUS_DST_ALPHA , DSTBLEND_SRC_ALPHA , DSTBLEND_ONE_MINUS_SRC_ALPHA } |
Settings for SetBlendFunction(eDestinationBlendFactor) More... | |
enum | ePrimitiveType { PRIM_POINTS , PRIM_LINES , PRIM_LINESTRIP , PRIM_TRIANGLES , PRIM_TRIANGLESTRIP , PRIM_TRIANGLEFAN } |
Describe how to render a vertex array. More... | |
typedef uint_t(* | FadeProc) (void *pThis, uint_t uStep) |
Callback function prototype for palette fading functions. | |
typedef void(* | ResizeProc) (void *pThis, uint_t uWidth, uint_t uHeight) |
Callback function prototype for window resizing. | |
typedef void(* | RenderProc) (void *pThis) |
Callback function for rendering the scene. | |
typedef void(* | ReleaseProc) (void *pThis) |
Callback function for releasing resources on shutdown. | |
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static float | GetRetinaScale (void) noexcept |
Get the scale factor for the retina display. | |
static void | DeleteFrameBufferObjectAttachment (uint_t uAttachment) |
static uint_t | CreateTextureID (const Image *pImage, uint_t bGenerateMipMap=0) |
static const char * | GetErrorString (uint_t uGLErrorEnum) |
static uintptr_t | GetGLTypeSize (uint_t uGLTypeEnum) |
static uint_t | PrintGLError (const char *pErrorLocation) |
static uint_t | GetVideoModes (ClassArray< VideoCardDescription > *pOutput) |
Get a list of available video modes. | |
static uint_t | GetDefaultWidth (void) noexcept |
Get the width of the default monitor. | |
static uint_t | GetDefaultHeight (void) noexcept |
Get the height of the default monitor. | |
static uint_t | GetDefaultDepth (void) noexcept |
Get the pixel depth of the default monitor. | |
static uint_t | GetDefaultHertz (void) noexcept |
Get the refresh rate of the default monitor. | |
static uint_t | GetDefaultTotalWidth (void) noexcept |
Get the width of the default monitor. | |
static uint_t | GetDefaultTotalHeight (void) noexcept |
Get the height of the default monitor. | |
static uint_t | GetDefaultMonitorCount (void) noexcept |
Get the number of active monitors. | |
static eAspectRatio | get_aspect_ratio (uint32_t uWidth, uint32_t uHeight, uint_t bExactOnly) noexcept |
Calculate the screen aspect ratio. | |
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Enumerator | m_Enumerator |
Enumerated devices. | |
IsDeviceOkayProc | m_pDeviceFilter |
Pointer to function to filter devices. | |
void * | m_pDeviceFilterData |
Pointer to data for the filter device function. | |
DeviceSettingsFilterProc | m_pModifyDeviceSettingsFunc |
Pointer to function to filter device settings. | |
void * | m_pModifyDeviceSettingsData |
Pointer to data for filter device setting function. | |
DeviceCreatedProc | m_pDeviceCreatedFunc |
Pointer to function to call when the device was created (D3DPOOL_MANAGED) | |
void * | m_pDeviceCreatedFuncData |
Pointer to data for device was created function. | |
CallbackProc | m_pDeviceDestroyedFunc |
Pointer to function to call when the device was destroyed (D3DPOOL_MANAGED) | |
void * | m_pDeviceDestroyedFuncData |
Pointer to data for device was destroyed function. | |
DeviceCreatedProc | m_pDeviceResetFunc |
Pointer to function to call after the device was reset (D3DPOOL_DEFAULT) | |
void * | m_pDeviceResetFuncData |
Pointer to data for device was reset function. | |
CallbackProc | m_pDeviceLostFunc |
Pointer to function to call when the device was lost (D3DPOOL_DEFAULT) | |
void * | m_pDeviceLostFuncData |
Pointer to data for device was lost function. | |
IDirect3D9 * | m_pDirect3D9 |
Pointer to the Direct3D9 context. | |
IDirect3DDevice9 * | m_pDirect3DDevice9 |
Pointer to the Direct3D9 device. | |
ID3DXMatrixStack * | m_pD3DXMatrixStack |
Pointer to the current D3DMatrix stack. | |
IDirect3DSurface9 * | m_pDefaultRenderTarget |
IDirect3DSurface9 * | m_pCurrentRenderTarget |
HMONITOR__ * | m_AdapterMonitor |
the monitor of the adapter | |
uint_t | m_bIgnoreSizeChange |
if true, don't reset the device upon window size change | |
uint_t | m_uFullScreenBackBufferWidthAtModeChange |
back buffer size of full screen mode right before switching to windowed mode. Used to restore to same resolution when toggling back to fullscreen | |
uint_t | m_uFullScreenBackBufferHeightAtModeChange |
back buffer size of full screen mode right before switching to windowed mode. Used to restore to same resolution when toggling back to fullscreen | |
uint_t | m_uWindowBackBufferWidthAtModeChange |
back buffer size of windowed mode right before switching to full screen mode. Used to restore to same resolution when toggling back to windowed mode | |
uint_t | m_uWindowBackBufferHeightAtModeChange |
back buffer size of windowed mode right before switching to full screen mode. Used to restore to same resolution when toggling back to windowed mode | |
uint_t | m_uWindowedStyleAtModeChange |
window style | |
uint_t | m_bTopmostWhileWindowed |
if TRUE, the windowed HWND is topmost | |
uint_t | m_bDeviceObjectsReset |
if TRUE, then DeviceReset callback has been called successfully | |
uint_t | m_bDeviceObjectsCreated |
if TRUE, then DeviceCreated callback has been called (if non-NULL) | |
uint_t | m_bDeviceLost |
if TRUE, then the device is lost and needs to be reset | |
uint_t | m_bInsideDeviceCallback |
if TRUE, then the framework is inside an app device callback | |
uint_t | m_bDeviceCreated |
uint_t | m_bActive |
uint_t | m_bAutoChangeAdapter |
uint_t | m_bLostDevice |
TRUE if the device was lost (Minimized?) | |
uint_t | m_bPower2Textures |
TRUE if only power of two textures are allowed. | |
uint_t | m_bMultiRenderTargets |
TRUE if multiple render targets are supported. | |
uint_t | m_bSeparateAlphaBlend |
TRUE if separated alpha blending is supported. | |
uint_t | m_bSceneBegun |
TRUE if BeginScene() was called. | |
uint_t | m_bFullScreenGamma |
TRUE if full screen gamma was supported. | |
uint_t | m_bCanCalibrateGamma |
TRUE if gamma can be calibrated. | |
uint_t | m_bRasterSlopeScaleDepthBias |
TRUE if sloped scaling depth bias is supported in rasterizer. | |
uint_t | m_bRasterDepthBias |
TRUE if depth bias is supported in rasterizer. | |
uint_t | m_bIsnVidia |
TRUE if the video card was made by nVidia. | |
uint_t | m_bIsATI |
TRUE if the video card was made by ATI. | |
uint_t | m_bIsIntel |
TRUE if the video card was made by Intel. | |
uint_t | m_bShowCursorWhenFullScreen |
TRUE if the cursor is visible in full screen mode. | |
uint_t | m_bClipCursorWhenFullScreen |
TRUE if the cursor is clipped in full screen mode. | |
uint_t | m_uBackBufferFormat |
Requested back buffer format. | |
uint_t | m_uMaxTextureWidth |
Maximum pixels wide a texture can be. | |
uint_t | m_uMaxTextureHeight |
Maximum pixels tall a texture can be. | |
uint_t | m_uMaxTextureStages |
Maximum number of texture blend stages. | |
uint_t | m_uMaxTextureSamplers |
Maximum number of texture samplers. | |
uint_t | m_uMaxPossibleAnisotropy |
Maximum number of anisotropy filters. | |
uint_t | m_uClearColor |
RGBA of the color to clear the screen with. | |
uint_t | m_uMatrixStackDepth |
Number of matrices in the matrix stack. | |
float | m_fClearDepth |
Z Value to clear the Z buffer with. | |
DeviceSettings_t | m_D3D9Settings |
D3D device settings. | |
uint32_t | m_D3DSurfaceDesc [8] |
D3DSURFACE_DESC record. | |
uint32_t | m_D3DCaps [76] |
D3DCAPS9 record. | |
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uint_t * | m_pCompressedFormats |
Pointer to an array of supported OpenGL compressed textures. | |
float | m_fOpenGLVersion |
Numeric value for the version of OpenGL. | |
float | m_fShadingLanguageVersion |
Numeric value for the version of the Shader compiler. | |
uint_t | m_uCompressedFormatCount |
Number of supported compressed texture formats. | |
uint_t | m_uMaximumVertexAttributes |
Maximum number of vertex attributes GL_MAX_VERTEX_ATTRIBS. | |
uint_t | m_uMaximumColorAttachments |
Maximum number of color frame attachments GL_MAX_COLOR_ATTACHMENTS. | |
uint_t | m_uActiveTexture |
OpenGL glActiveTexture() shadow value. | |
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static const Burger::StaticRTTI | g_StaticRTTI |
The global description of the class. | |
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static const Burger::StaticRTTI | g_StaticRTTI |
The global description of the class. | |
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static const Burger::StaticRTTI | g_StaticRTTI |
The global description of the class. | |
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static void | InitGlobals (void) |
Initialize video globals. | |
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static Globals_t | g_Globals |
Global values initialized when the first Display class is created. | |
Burger::DisplayDirectX9Software8::DisplayDirectX9Software8 | ( | GameApp * | pGameApp | ) |
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protected |
Initialize resources needed to draw a video context.
This is called on device creation or device reset
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override |
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override |
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protected |
Initialize the screen display vertex buffer.
On initialization or screen resizing, a vertex buffer needs to be generated and data filled so that the screen update function can operate.
If the VideoContext was not initialized, this function does nothing.
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inline |
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override |
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protected |
Release resources needed to draw a video context.
This is called on device shutdown or device reset
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protected |
Restart a lost device.
This is called on device shutdown or device reset
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override |
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protected |
TRUE if the front buffer is true color (Not 8 bit paletted)
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protected |
Texture for the 8 bit video memory buffer.
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protected |
Texture for the 8 bit offscreen buffer.
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protected |
Texture for the palette.
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protected |
Pointer to the 8 bit pixel shader.
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protected |
Vertex buffer to blit the software buffer to hardware.
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protected |
Software renderer context.
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protected |
Number of tries to restore the video display.