Description of a located server.
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Description of a located server.
When enumeration is active, located servers on the network will be stored in instances of this structure and will contain the information needed to connect to the remote server.
- See also
- StartEnumeration(EnumerationProc,void *,uint_t)
◆ kFlagIsDuplicate
const uint_t Burger::NetworkModuleSettings::LocatedServer_t::kFlagIsDuplicate = 0x2U |
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static |
Located game server is a duplicate of a previous one.
◆ kFlagNewGame
const uint_t Burger::NetworkModuleSettings::LocatedServer_t::kFlagNewGame = 0x01U |
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static |
Located game server is a new one.
◆ m_Address
NetAddr_t Burger::NetworkModuleSettings::LocatedServer_t::m_Address |
Network address of the game server.
◆ m_Name
char Burger::NetworkModuleSettings::LocatedServer_t::m_Name[kMaxGameNameLen+1] |
◆ m_PingAddress
NetAddr_t Burger::NetworkModuleSettings::LocatedServer_t::m_PingAddress |
Address datagram came from.
◆ m_uFlags
uint32_t Burger::NetworkModuleSettings::LocatedServer_t::m_uFlags |
◆ m_uTimeMark
uint32_t Burger::NetworkModuleSettings::LocatedServer_t::m_uTimeMark |
Time this server was heard from (Platform specific timebase)