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Public Attributes | List of all members
Burger::NetPlay::MessagePlayerLeft_t Struct Reference
Inheritance diagram for Burger::NetPlay::MessagePlayerLeft_t:
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Collaboration diagram for Burger::NetPlay::MessagePlayerLeft_t:
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Public Attributes

uint32_t m_uPlayerCount
 New number of players in the game.
 
PlayerID m_uPlayerID
 ID of the player to dispose of.
 
char m_PlayerName [kPlayerNameSize]
 Name of the player that dropped out.
 
- Public Attributes inherited from Burger::NetPlay::MessageHeader_t
uint32_t m_uVersion
 Packet version "kVersion" and special flags.
 
uint32_t m_uMessageID
 Message ID code to denote what the message actually is ( ePacketMessage )
 
PlayerID m_uFrom
 PlayerID of the sender.
 
PlayerID m_uTo
 PlayerID or GroupID of the destination.
 
uint32_t m_uSignature
 Incrementing message ID number for uniqueness.
 
uint32_t m_uTimeMark
 Message timestamp in milliseconds.
 
uint32_t m_uSize
 Size of the entire message packet in bytes.
 

Additional Inherited Members

- Public Member Functions inherited from Burger::NetPlay::MessageHeader_t
void ClearHeader (void)
 Reset a message header.
 

Member Data Documentation

◆ m_PlayerName

char Burger::NetPlay::MessagePlayerLeft_t::m_PlayerName[kPlayerNameSize]

Name of the player that dropped out.

◆ m_uPlayerCount

uint32_t Burger::NetPlay::MessagePlayerLeft_t::m_uPlayerCount

New number of players in the game.

◆ m_uPlayerID

PlayerID Burger::NetPlay::MessagePlayerLeft_t::m_uPlayerID

ID of the player to dispose of.