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Burger::NetPlay::MessageJoinApproved_t Struct Reference
Inheritance diagram for Burger::NetPlay::MessageJoinApproved_t:
Collaboration diagram for Burger::NetPlay::MessageJoinApproved_t:

Public Attributes

uint32_t m_uTimeStampWhenReceived
 Time stamp when the message was received.
 
GroupID m_uGroupIDBaseValue
 GroupIDs start from this number.
 
uint32_t m_uPlayerCount
 Number of players currently in the game.
 
uint32_t m_uGroupCount
 Number of groups currently in the game.
 
uint8_t m_PlayerInfos [1]
 Array of PlayerInfo records.
 
- Public Attributes inherited from Burger::NetPlay::MessageHeader_t
uint32_t m_uVersion
 Packet version "kVersion" and special flags.
 
uint32_t m_uMessageID
 Message ID code to denote what the message actually is ( ePacketMessage )
 
PlayerID m_uFrom
 PlayerID of the sender.
 
PlayerID m_uTo
 PlayerID or GroupID of the destination.
 
uint32_t m_uSignature
 Incrementing message ID number for uniqueness.
 
uint32_t m_uTimeMark
 Message timestamp in milliseconds.
 
uint32_t m_uSize
 Size of the entire message packet in bytes.
 

Additional Inherited Members

- Public Member Functions inherited from Burger::NetPlay::MessageHeader_t
void ClearHeader (void)
 Reset a message header.
 

Member Data Documentation

◆ m_PlayerInfos

uint8_t Burger::NetPlay::MessageJoinApproved_t::m_PlayerInfos[1]

Array of PlayerInfo records.

◆ m_uGroupCount

uint32_t Burger::NetPlay::MessageJoinApproved_t::m_uGroupCount

Number of groups currently in the game.

◆ m_uGroupIDBaseValue

GroupID Burger::NetPlay::MessageJoinApproved_t::m_uGroupIDBaseValue

GroupIDs start from this number.

◆ m_uPlayerCount

uint32_t Burger::NetPlay::MessageJoinApproved_t::m_uPlayerCount

Number of players currently in the game.

◆ m_uTimeStampWhenReceived

uint32_t Burger::NetPlay::MessageJoinApproved_t::m_uTimeStampWhenReceived

Time stamp when the message was received.