This is the complete list of members for Burger::Matrix4D_t, including all inherited members.
| AffineInverse(const Matrix4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| GetWColumn(Vector3D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetWColumn(Vector4D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetWRow(Vector3D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetWRow(Vector4D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetXColumn(Vector3D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetXColumn(Vector4D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetXRow(Vector3D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetXRow(Vector4D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetYColumn(Vector3D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetYColumn(Vector4D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetYRow(Vector3D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetYRow(Vector4D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetZColumn(Vector3D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetZColumn(Vector4D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetZRow(Vector3D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| GetZRow(Vector4D_t *pOutput) const noexcept | Burger::Matrix4D_t | |
| Identity(void) noexcept | Burger::Matrix4D_t | |
| Multiply(const Matrix4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| Multiply(const Matrix4D_t *pInput1, const Matrix4D_t *pInput2) noexcept | Burger::Matrix4D_t | |
| Multiply(float fScale) noexcept | Burger::Matrix4D_t | |
| Multiply(const Matrix4D_t *pInput, float fScale) noexcept | Burger::Matrix4D_t | |
| Multiply(float fScaleX, float fScaleY, float fScaleZ) noexcept | Burger::Matrix4D_t | |
| Multiply(const Matrix4D_t *pInput, float fScaleX, float fScaleY, float fScaleZ) noexcept | Burger::Matrix4D_t | |
| Multiply(float fScaleX, float fScaleY, float fScaleZ, float fScaleW) noexcept | Burger::Matrix4D_t | |
| Multiply(const Matrix4D_t *pInput, float fScaleX, float fScaleY, float fScaleZ, float fScaleW) noexcept | Burger::Matrix4D_t | |
| Multiply3x3(float fInput) noexcept | Burger::Matrix4D_t | |
| Multiply3x3(const Matrix4D_t *pInput, float fInput) noexcept | Burger::Matrix4D_t | |
| operator const float *() const noexcept | Burger::Matrix4D_t | inline |
| PerspectiveFovLH(float fFieldOfViewY, float fAspect, float fNear, float fFar) noexcept | Burger::Matrix4D_t | |
| PerspectiveFovRH(float fFieldOfViewY, float fAspect, float fNear, float fFar) noexcept | Burger::Matrix4D_t | |
| Pitch(float fPitch) noexcept | Burger::Matrix4D_t | |
| Roll(float fRoll) noexcept | Burger::Matrix4D_t | |
| Rotate(float fRadians, float fX, float fY, float fZ) noexcept | Burger::Matrix4D_t | |
| Set(const Matrix4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| Set(const FixedMatrix4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| Set(const Matrix3D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetFromQuaternion(const Vector4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetFrustum(float fLeft, float fRight, float fBottom, float fTop, float fNear, float fFar) noexcept | Burger::Matrix4D_t | |
| SetOrtho(float fLeft, float fRight, float fBottom, float fTop, float fNear, float fFar) noexcept | Burger::Matrix4D_t | |
| SetPerspective(float fFieldOfViewY, float fAspect, float fNear, float fFar) noexcept | Burger::Matrix4D_t | |
| SetPitch(float fPitch) noexcept | Burger::Matrix4D_t | |
| SetRoll(float fRoll) noexcept | Burger::Matrix4D_t | |
| SetScale(float fX, float fY, float fZ) noexcept | Burger::Matrix4D_t | |
| SetScale(float fX, float fY, float fZ, float fW) noexcept | Burger::Matrix4D_t | |
| SetTranslate(float fX, float fY, float fZ) noexcept | Burger::Matrix4D_t | |
| SetWColumn(const Vector3D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetWColumn(const Vector4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetWRow(const Vector3D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetWRow(const Vector4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetXColumn(const Vector3D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetXColumn(const Vector4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetXRow(const Vector3D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetXRow(const Vector4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetXYZ(float fYaw, float fPitch, float fRoll) noexcept | Burger::Matrix4D_t | |
| SetXZY(float fYaw, float fPitch, float fRoll) noexcept | Burger::Matrix4D_t | |
| SetYaw(float fYaw) noexcept | Burger::Matrix4D_t | |
| SetYColumn(const Vector3D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetYColumn(const Vector4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetYRow(const Vector3D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetYRow(const Vector4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetYXZ(float fYaw, float fPitch, float fRoll) noexcept | Burger::Matrix4D_t | |
| SetYZX(float fYaw, float fPitch, float fRoll) noexcept | Burger::Matrix4D_t | |
| SetZColumn(const Vector3D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetZColumn(const Vector4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetZRow(const Vector3D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetZRow(const Vector4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| SetZXY(float fYaw, float fPitch, float fRoll) noexcept | Burger::Matrix4D_t | |
| SetZYX(float fYaw, float fPitch, float fRoll) noexcept | Burger::Matrix4D_t | |
| Transform(Vector3D_t *pInput) const noexcept | Burger::Matrix4D_t | |
| Transform(Vector4D_t *pInput) const noexcept | Burger::Matrix4D_t | |
| Transform(Vector3D_t *pOutput, const Vector3D_t *pInput) const noexcept | Burger::Matrix4D_t | |
| Transform(Vector4D_t *pOutput, const Vector4D_t *pInput) const noexcept | Burger::Matrix4D_t | |
| Transform3x3(Vector3D_t *pInput) const noexcept | Burger::Matrix4D_t | |
| Transform3x3(Vector3D_t *pOutput, const Vector3D_t *pInput) const noexcept | Burger::Matrix4D_t | |
| Translate(float fX, float fY, float fZ) noexcept | Burger::Matrix4D_t | |
| Transpose(void) noexcept | Burger::Matrix4D_t | |
| Transpose(const Matrix4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| TransposeMultiply(float fScaleX, float fScaleY, float fScaleZ) noexcept | Burger::Matrix4D_t | |
| TransposeMultiply(const Matrix4D_t *pInput, float fScaleX, float fScaleY, float fScaleZ) noexcept | Burger::Matrix4D_t | |
| TransposeMultiply(float fScaleX, float fScaleY, float fScaleZ, float fScaleW) noexcept | Burger::Matrix4D_t | |
| TransposeMultiply(const Matrix4D_t *pInput, float fScaleX, float fScaleY, float fScaleZ, float fScaleW) noexcept | Burger::Matrix4D_t | |
| TransposeSetFromQuaternion(const Vector4D_t *pInput) noexcept | Burger::Matrix4D_t | |
| TransposeSetFrustum(float fLeft, float fRight, float fBottom, float fTop, float fNear, float fFar) noexcept | Burger::Matrix4D_t | |
| TransposeSetOrtho(float fLeft, float fRight, float fBottom, float fTop, float fNear, float fFar) noexcept | Burger::Matrix4D_t | |
| TransposeSetPerspective(float fFieldOfViewY, float fAspect, float fNear, float fFar) noexcept | Burger::Matrix4D_t | |
| TransposeSetPitch(float fPitch) noexcept | Burger::Matrix4D_t | |
| TransposeSetRoll(float fRoll) noexcept | Burger::Matrix4D_t | |
| TransposeSetXYZ(float fYaw, float fPitch, float fRoll) noexcept | Burger::Matrix4D_t | |
| TransposeSetXZY(float fYaw, float fPitch, float fRoll) noexcept | Burger::Matrix4D_t | |
| TransposeSetYaw(float fYaw) noexcept | Burger::Matrix4D_t | |
| TransposeSetYXZ(float fYaw, float fPitch, float fRoll) noexcept | Burger::Matrix4D_t | |
| TransposeSetYZX(float fYaw, float fPitch, float fRoll) noexcept | Burger::Matrix4D_t | |
| TransposeSetZXY(float fYaw, float fPitch, float fRoll) noexcept | Burger::Matrix4D_t | |
| TransposeSetZYX(float fYaw, float fPitch, float fRoll) noexcept | Burger::Matrix4D_t | |
| TransposeTransform(Vector3D_t *pInput) const noexcept | Burger::Matrix4D_t | |
| TransposeTransform(Vector4D_t *pInput) const noexcept | Burger::Matrix4D_t | |
| TransposeTransform(Vector3D_t *pOutput, const Vector3D_t *pInput) const noexcept | Burger::Matrix4D_t | |
| TransposeTransform(Vector4D_t *pOutput, const Vector4D_t *pInput) const noexcept | Burger::Matrix4D_t | |
| TransposeTransform3x3(Vector3D_t *pInput) const noexcept | Burger::Matrix4D_t | |
| TransposeTransform3x3(Vector3D_t *pOutput, const Vector3D_t *pInput) const noexcept | Burger::Matrix4D_t | |
| TransposeTranslate(float fX, float fY, float fZ) noexcept | Burger::Matrix4D_t | |
| w | Burger::Matrix4D_t | |
| x | Burger::Matrix4D_t | |
| y | Burger::Matrix4D_t | |
| Yaw(float fYaw) noexcept | Burger::Matrix4D_t | |
| z | Burger::Matrix4D_t | |
| Zero(void) noexcept | Burger::Matrix4D_t |