This is the complete list of members for Burger::Matrix3D_t, including all inherited members.
| AffineInverse(const Matrix3D_t *pInput) | Burger::Matrix3D_t | |
| GetXColumn(Vector3D_t *pOutput) const | Burger::Matrix3D_t | |
| GetXRow(Vector3D_t *pOutput) const | Burger::Matrix3D_t | |
| GetYColumn(Vector3D_t *pOutput) const | Burger::Matrix3D_t | |
| GetYRow(Vector3D_t *pOutput) const | Burger::Matrix3D_t | |
| GetZColumn(Vector3D_t *pOutput) const | Burger::Matrix3D_t | |
| GetZRow(Vector3D_t *pOutput) const | Burger::Matrix3D_t | |
| Identity(void) | Burger::Matrix3D_t | |
| Multiply(const Matrix3D_t *pInput) | Burger::Matrix3D_t | |
| Multiply(const Matrix3D_t *pInput1, const Matrix3D_t *pInput2) noexcept | Burger::Matrix3D_t | |
| Multiply(float fScale) | Burger::Matrix3D_t | |
| Multiply(const Matrix3D_t *pInput, float fScale) | Burger::Matrix3D_t | |
| Multiply(float fScaleX, float fScaleY, float fScaleZ) | Burger::Matrix3D_t | |
| Multiply(const Matrix3D_t *pInput, float fScaleX, float fScaleY, float fScaleZ) noexcept | Burger::Matrix3D_t | |
| operator const float *() const | Burger::Matrix3D_t | inline |
| Pitch(float fPitch) | Burger::Matrix3D_t | |
| Roll(float fRoll) | Burger::Matrix3D_t | |
| Set(const Matrix3D_t *pInput) | Burger::Matrix3D_t | |
| Set(const FixedMatrix3D_t *pInput) | Burger::Matrix3D_t | |
| Set(const Matrix4D_t *pInput) | Burger::Matrix3D_t | |
| SetFromQuaternion(const Vector4D_t *pInput) | Burger::Matrix3D_t | |
| SetPitch(float fPitch) | Burger::Matrix3D_t | |
| SetRoll(float fRoll) | Burger::Matrix3D_t | |
| SetScale(float fX, float fY, float fZ) noexcept | Burger::Matrix3D_t | |
| SetTranslate(float fX, float fY) | Burger::Matrix3D_t | |
| SetXColumn(const Vector3D_t *pInput) | Burger::Matrix3D_t | inline |
| SetXColumn(float fX, float fY, float fZ) | Burger::Matrix3D_t | inline |
| SetXRow(const Vector3D_t *pInput) | Burger::Matrix3D_t | inline |
| SetXRow(float fX, float fY, float fZ) | Burger::Matrix3D_t | inline |
| SetXYZ(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
| SetXZY(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
| SetYaw(float fYaw) | Burger::Matrix3D_t | |
| SetYColumn(const Vector3D_t *pInput) | Burger::Matrix3D_t | inline |
| SetYColumn(float fX, float fY, float fZ) | Burger::Matrix3D_t | inline |
| SetYRow(const Vector3D_t *pInput) | Burger::Matrix3D_t | inline |
| SetYRow(float fX, float fY, float fZ) | Burger::Matrix3D_t | inline |
| SetYXZ(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
| SetYZX(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
| SetZColumn(const Vector3D_t *pInput) | Burger::Matrix3D_t | inline |
| SetZColumn(float fX, float fY, float fZ) | Burger::Matrix3D_t | inline |
| SetZRow(const Vector3D_t *pInput) | Burger::Matrix3D_t | inline |
| SetZRow(float fX, float fY, float fZ) | Burger::Matrix3D_t | inline |
| SetZXY(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
| SetZYX(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
| Transform(Vector3D_t *pInput) const | Burger::Matrix3D_t | |
| Transform(Vector3D_t *pOutput, const Vector3D_t *pInput) const | Burger::Matrix3D_t | |
| TransformAdd(Vector3D_t *pInput, const Vector3D_t *pTranslate) const | Burger::Matrix3D_t | |
| TransformAdd(Vector3D_t *pOutput, const Vector3D_t *pInput, const Vector3D_t *pTranslate) const | Burger::Matrix3D_t | |
| Transpose(void) | Burger::Matrix3D_t | |
| Transpose(const Matrix3D_t *pInput) | Burger::Matrix3D_t | |
| TransposeMultiply(float fScaleX, float fScaleY, float fScaleZ) | Burger::Matrix3D_t | |
| TransposeMultiply(const Matrix3D_t *pInput, float fScaleX, float fScaleY, float fScaleZ) noexcept | Burger::Matrix3D_t | |
| TransposeSetFromQuaternion(const Vector4D_t *pInput) | Burger::Matrix3D_t | |
| TransposeSetPitch(float fPitch) | Burger::Matrix3D_t | |
| TransposeSetRoll(float fRoll) | Burger::Matrix3D_t | |
| TransposeSetXYZ(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
| TransposeSetXZY(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
| TransposeSetYaw(float fYaw) | Burger::Matrix3D_t | |
| TransposeSetYXZ(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
| TransposeSetYZX(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
| TransposeSetZXY(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
| TransposeSetZYX(float fYaw, float fPitch, float fRoll) | Burger::Matrix3D_t | |
| TransposeTransform(Vector3D_t *pInput) const | Burger::Matrix3D_t | |
| TransposeTransform(Vector3D_t *pOutput, const Vector3D_t *pInput) const | Burger::Matrix3D_t | |
| TransposeTransformAdd(Vector3D_t *pInput, const Vector3D_t *pTranslate) const | Burger::Matrix3D_t | |
| TransposeTransformAdd(Vector3D_t *pOutput, const Vector3D_t *pInput, const Vector3D_t *pTranslate) const | Burger::Matrix3D_t | |
| x | Burger::Matrix3D_t | |
| y | Burger::Matrix3D_t | |
| Yaw(float fYaw) | Burger::Matrix3D_t | |
| z | Burger::Matrix3D_t | |
| Zero(void) | Burger::Matrix3D_t |