This is the complete list of members for Burger::Vector4D_t, including all inherited members.
Add(const Vector4D_t *pInput) | Burger::Vector4D_t | inline |
Add(float fInput) | Burger::Vector4D_t | inline |
Add(const Vector4D_t *pInput1, const Vector4D_t *pInput2) | Burger::Vector4D_t | inline |
Add(const Vector4D_t *pInput, float fInput) | Burger::Vector4D_t | inline |
BitwiseEqual(const Vector4D_t *pInput) const | Burger::Vector4D_t | |
Dot(float fX, float fY, float fZ, float fW) const | Burger::Vector4D_t | inline |
Dot(const Vector4D_t *pInput) const | Burger::Vector4D_t | inline |
Dot3(float fX, float fY, float fZ) const | Burger::Vector4D_t | inline |
Dot3(const Vector4D_t *pInput) const | Burger::Vector4D_t | inline |
ExpandRect(float fX, float fY) | Burger::Vector4D_t | |
ExpandRect(const Vector2D_t *pInput) | Burger::Vector4D_t | |
ExpandRect(const Vector4D_t *pInput) | Burger::Vector4D_t | |
GetBottom(void) const | Burger::Vector4D_t | inline |
GetBottomRight(void) const | Burger::Vector4D_t | inline |
GetBottomRight(void) | Burger::Vector4D_t | inline |
GetDistance(float fX, float fY, float fZ, float fW) const | Burger::Vector4D_t | |
GetDistance(const Vector4D_t *pInput) const | Burger::Vector4D_t | |
GetDistanceFast(float fX, float fY, float fZ, float fW) const | Burger::Vector4D_t | |
GetDistanceFast(const Vector4D_t *pInput) const | Burger::Vector4D_t | |
GetDistanceSquared(float fX, float fY, float fZ, float fW) const | Burger::Vector4D_t | |
GetDistanceSquared(const Vector4D_t *pInput) const | Burger::Vector4D_t | |
GetHeight(void) const | Burger::Vector4D_t | inline |
GetLeft(void) const | Burger::Vector4D_t | inline |
GetLength(void) const | Burger::Vector4D_t | inline |
GetLengthFast(void) const | Burger::Vector4D_t | inline |
GetLengthSquared(void) const | Burger::Vector4D_t | inline |
GetRight(void) const | Burger::Vector4D_t | inline |
GetTop(void) const | Burger::Vector4D_t | inline |
GetTopLeft(void) const | Burger::Vector4D_t | inline |
GetTopLeft(void) | Burger::Vector4D_t | inline |
GetW(void) const | Burger::Vector4D_t | inline |
GetWidth(void) const | Burger::Vector4D_t | inline |
GetX(void) const | Burger::Vector4D_t | inline |
GetY(void) const | Burger::Vector4D_t | inline |
GetZ(void) const | Burger::Vector4D_t | inline |
Identity(void) | Burger::Vector4D_t | inline |
Interpolate(const Vector4D_t *pFrom, const Vector4D_t *pTo, float fFactor) | Burger::Vector4D_t | |
IsInsideRect(float fX, float fY) const | Burger::Vector4D_t | inline |
IsInsideRect(const Vector2D_t *pInput) const | Burger::Vector4D_t | inline |
Mul(const Vector4D_t *pInput) | Burger::Vector4D_t | inline |
Mul(float fInput) | Burger::Vector4D_t | inline |
Mul(const Vector4D_t *pInput1, const Vector4D_t *pInput2) | Burger::Vector4D_t | inline |
Mul(const Vector4D_t *pInput, float fInput) | Burger::Vector4D_t | inline |
Negate(void) | Burger::Vector4D_t | inline |
Negate(float fX, float fY, float fZ, float fW) | Burger::Vector4D_t | inline |
Negate(const Vector4D_t *pInput) | Burger::Vector4D_t | inline |
Normalize(void) | Burger::Vector4D_t | |
Normalize(float fX, float fY, float fZ, float fW) | Burger::Vector4D_t | |
Normalize(const Vector4D_t *pInput) | Burger::Vector4D_t | |
NormalizeFast(void) | Burger::Vector4D_t | |
NormalizeFast(float fX, float fY, float fZ, float fW) | Burger::Vector4D_t | |
NormalizeFast(const Vector4D_t *pInput) | Burger::Vector4D_t | |
One(void) | Burger::Vector4D_t | inline |
operator const float *() const | Burger::Vector4D_t | inline |
operator!=(const Vector4D_t &rInput) const | Burger::Vector4D_t | inline |
operator==(const Vector4D_t &rInput) const | Burger::Vector4D_t | inline |
operator[](uint_t uInput) | Burger::Vector4D_t | inline |
operator[](uint_t uInput) const | Burger::Vector4D_t | inline |
QuaternionMul(const Vector4D_t *pInput) | Burger::Vector4D_t | |
QuaternionMul(const Vector4D_t *pInput1, const Vector4D_t *pInput2) | Burger::Vector4D_t | |
QuaternionMulNormalize(const Vector4D_t *pInput) | Burger::Vector4D_t | |
QuaternionMulNormalize(const Vector4D_t *pInput1, const Vector4D_t *pInput2) | Burger::Vector4D_t | |
QuaternionNegate(void) | Burger::Vector4D_t | inline |
QuaternionNegate(float fX, float fY, float fZ, float fW) | Burger::Vector4D_t | inline |
QuaternionNegate(const Vector4D_t *pInput) | Burger::Vector4D_t | inline |
Set(float fInput) | Burger::Vector4D_t | inline |
Set(float fX, float fY) | Burger::Vector4D_t | inline |
Set(float fX, float fY, float fZ) | Burger::Vector4D_t | inline |
Set(float fX, float fY, float fZ, float fW) | Burger::Vector4D_t | inline |
Set(const Vector4D_t *pInput) | Burger::Vector4D_t | inline |
Set(const FixedVector4D_t *pInput) | Burger::Vector4D_t | |
SetBottom(float fBottom) | Burger::Vector4D_t | inline |
SetHeight(float fHeight) | Burger::Vector4D_t | inline |
SetLeft(float fLeft) | Burger::Vector4D_t | inline |
SetLength(float fInput) | Burger::Vector4D_t | |
SetLengthFast(float fInput) | Burger::Vector4D_t | |
SetRect(float fX, float fY) | Burger::Vector4D_t | inline |
SetRect(const Vector2D_t *pMinMax) | Burger::Vector4D_t | inline |
SetRect(const Vector2D_t *pMin, const Vector2D_t *pMax) | Burger::Vector4D_t | inline |
SetRight(float fRight) | Burger::Vector4D_t | inline |
SetSize(float fWidth, float fHeight) | Burger::Vector4D_t | inline |
SetTop(float fTop) | Burger::Vector4D_t | inline |
SetW(float fW) | Burger::Vector4D_t | inline |
SetWidth(float fWidth) | Burger::Vector4D_t | inline |
SetX(float fX) | Burger::Vector4D_t | inline |
SetY(float fY) | Burger::Vector4D_t | inline |
SetZ(float fZ) | Burger::Vector4D_t | inline |
Sub(const Vector4D_t *pInput) | Burger::Vector4D_t | inline |
Sub(float fInput) | Burger::Vector4D_t | inline |
Sub(const Vector4D_t *pInput1, const Vector4D_t *pInput2) | Burger::Vector4D_t | inline |
Sub(const Vector4D_t *pInput, float fInput) | Burger::Vector4D_t | inline |
w | Burger::Vector4D_t | |
x | Burger::Vector4D_t | |
y | Burger::Vector4D_t | |
z | Burger::Vector4D_t | |
Zero(void) | Burger::Vector4D_t | inline |