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Burger::Vector3D_t Member List

This is the complete list of members for Burger::Vector3D_t, including all inherited members.

Add(const Vector3D_t *pInput) noexceptBurger::Vector3D_tinline
Add(float fInput) noexceptBurger::Vector3D_tinline
Add(const Vector3D_t *pInput1, const Vector3D_t *pInput2) noexceptBurger::Vector3D_tinline
Add(const Vector3D_t *pInput, float fInput) noexceptBurger::Vector3D_tinline
BitwiseEqual(const Vector3D_t *pInput) const noexceptBurger::Vector3D_t
Cross(const Vector3D_t *pInput) noexceptBurger::Vector3D_t
Cross(const Vector3D_t *pInput1, const Vector3D_t *pInput2) noexceptBurger::Vector3D_t
Dot(float fX, float fY, float fZ) const noexceptBurger::Vector3D_tinline
Dot(const Vector3D_t *pInput) const noexceptBurger::Vector3D_tinline
Equal(const Vector3D_t *pInput) const noexceptBurger::Vector3D_t
Equal(const Vector3D_t *pInput, float fRange) const noexceptBurger::Vector3D_t
GetDistance(float fX, float fY, float fZ) const noexceptBurger::Vector3D_t
GetDistance(const Vector3D_t *pInput) const noexceptBurger::Vector3D_t
GetDistanceFast(float fX, float fY, float fZ) const noexceptBurger::Vector3D_t
GetDistanceFast(const Vector3D_t *pInput) const noexceptBurger::Vector3D_t
GetDistanceSquared(float fX, float fY, float fZ) const noexceptBurger::Vector3D_t
GetDistanceSquared(const Vector3D_t *pInput) const noexceptBurger::Vector3D_t
GetLength(void) const noexceptBurger::Vector3D_tinline
GetLengthFast(void) const noexceptBurger::Vector3D_tinline
GetLengthSquared(void) const noexceptBurger::Vector3D_tinline
GetX(void) const noexceptBurger::Vector3D_tinline
GetY(void) const noexceptBurger::Vector3D_tinline
GetZ(void) const noexceptBurger::Vector3D_tinline
Interpolate(const Vector3D_t *pFrom, const Vector3D_t *pTo, float fFactor) noexceptBurger::Vector3D_t
Mul(const Vector3D_t *pInput) noexceptBurger::Vector3D_tinline
Mul(float fInput) noexceptBurger::Vector3D_tinline
Mul(const Vector3D_t *pInput1, const Vector3D_t *pInput2) noexceptBurger::Vector3D_tinline
Mul(const Vector3D_t *pInput, float fInput) noexceptBurger::Vector3D_tinline
MulAdd(const Vector3D_t *pMul, const Vector3D_t *pAdd) noexceptBurger::Vector3D_tinline
MulAdd(const Vector3D_t *pMul1, const Vector3D_t *pMul2, const Vector3D_t *pAdd) noexceptBurger::Vector3D_tinline
MulAdd(float fInput, const Vector3D_t *pAdd) noexceptBurger::Vector3D_tinline
MulAdd(const Vector3D_t *pMul, float fInput, const Vector3D_t *pAdd) noexceptBurger::Vector3D_tinline
Negate(void) noexceptBurger::Vector3D_tinline
Negate(float fX, float fY, float fZ) noexceptBurger::Vector3D_tinline
Negate(const Vector3D_t *pInput) noexceptBurger::Vector3D_tinline
Normalize(void) noexceptBurger::Vector3D_t
Normalize(float fX, float fY, float fZ) noexceptBurger::Vector3D_t
Normalize(const Vector3D_t *pInput) noexceptBurger::Vector3D_t
NormalizeFast(void) noexceptBurger::Vector3D_t
NormalizeFast(float fX, float fY, float fZ) noexceptBurger::Vector3D_t
NormalizeFast(const Vector3D_t *pInput) noexceptBurger::Vector3D_t
One(void) noexceptBurger::Vector3D_tinline
operator const float *() const noexceptBurger::Vector3D_tinline
operator!=(const Vector3D_t &rInput) const noexceptBurger::Vector3D_tinline
operator==(const Vector3D_t &rInput) const noexceptBurger::Vector3D_tinline
operator[](uintptr_t uInput) noexceptBurger::Vector3D_tinline
operator[](uintptr_t uInput) const noexceptBurger::Vector3D_tinline
PlaneNormal(const Vector3D_t *pOrigin, const Vector3D_t *pPoint1, const Vector3D_t *pPoint2) noexceptBurger::Vector3D_t
Set(float fInput) noexceptBurger::Vector3D_tinline
Set(float fX, float fY) noexceptBurger::Vector3D_tinline
Set(float fX, float fY, float fZ) noexceptBurger::Vector3D_tinline
Set(const Vector3D_t *pInput) noexceptBurger::Vector3D_tinline
Set(const FixedVector3D_t *pInput) noexceptBurger::Vector3D_t
SetLength(float fInput) noexceptBurger::Vector3D_t
SetLengthFast(float fInput) noexceptBurger::Vector3D_t
SetX(float fX) noexceptBurger::Vector3D_tinline
SetY(float fY) noexceptBurger::Vector3D_tinline
SetZ(float fZ) noexceptBurger::Vector3D_tinline
Sub(const Vector3D_t *pInput) noexceptBurger::Vector3D_tinline
Sub(float fInput) noexceptBurger::Vector3D_tinline
Sub(const Vector3D_t *pInput1, const Vector3D_t *pInput2) noexceptBurger::Vector3D_tinline
Sub(const Vector3D_t *pInput, float fInput) noexceptBurger::Vector3D_tinline
xBurger::Vector3D_t
yBurger::Vector3D_t
zBurger::Vector3D_t
Zero(void) noexceptBurger::Vector3D_tinline