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Burger::Matrix4D_t Member List

This is the complete list of members for Burger::Matrix4D_t, including all inherited members.

AffineInverse(const Matrix4D_t *pInput) noexceptBurger::Matrix4D_t
GetWColumn(Vector3D_t *pOutput) const noexceptBurger::Matrix4D_t
GetWColumn(Vector4D_t *pOutput) const noexceptBurger::Matrix4D_t
GetWRow(Vector3D_t *pOutput) const noexceptBurger::Matrix4D_t
GetWRow(Vector4D_t *pOutput) const noexceptBurger::Matrix4D_t
GetXColumn(Vector3D_t *pOutput) const noexceptBurger::Matrix4D_t
GetXColumn(Vector4D_t *pOutput) const noexceptBurger::Matrix4D_t
GetXRow(Vector3D_t *pOutput) const noexceptBurger::Matrix4D_t
GetXRow(Vector4D_t *pOutput) const noexceptBurger::Matrix4D_t
GetYColumn(Vector3D_t *pOutput) const noexceptBurger::Matrix4D_t
GetYColumn(Vector4D_t *pOutput) const noexceptBurger::Matrix4D_t
GetYRow(Vector3D_t *pOutput) const noexceptBurger::Matrix4D_t
GetYRow(Vector4D_t *pOutput) const noexceptBurger::Matrix4D_t
GetZColumn(Vector3D_t *pOutput) const noexceptBurger::Matrix4D_t
GetZColumn(Vector4D_t *pOutput) const noexceptBurger::Matrix4D_t
GetZRow(Vector3D_t *pOutput) const noexceptBurger::Matrix4D_t
GetZRow(Vector4D_t *pOutput) const noexceptBurger::Matrix4D_t
Identity(void) noexceptBurger::Matrix4D_t
Multiply(const Matrix4D_t *pInput) noexceptBurger::Matrix4D_t
Multiply(const Matrix4D_t *pInput1, const Matrix4D_t *pInput2) noexceptBurger::Matrix4D_t
Multiply(float fScale) noexceptBurger::Matrix4D_t
Multiply(const Matrix4D_t *pInput, float fScale) noexceptBurger::Matrix4D_t
Multiply(float fScaleX, float fScaleY, float fScaleZ) noexceptBurger::Matrix4D_t
Multiply(const Matrix4D_t *pInput, float fScaleX, float fScaleY, float fScaleZ) noexceptBurger::Matrix4D_t
Multiply(float fScaleX, float fScaleY, float fScaleZ, float fScaleW) noexceptBurger::Matrix4D_t
Multiply(const Matrix4D_t *pInput, float fScaleX, float fScaleY, float fScaleZ, float fScaleW) noexceptBurger::Matrix4D_t
Multiply3x3(float fInput) noexceptBurger::Matrix4D_t
Multiply3x3(const Matrix4D_t *pInput, float fInput) noexceptBurger::Matrix4D_t
operator const float *() const noexceptBurger::Matrix4D_tinline
PerspectiveFovLH(float fFieldOfViewY, float fAspect, float fNear, float fFar) noexceptBurger::Matrix4D_t
PerspectiveFovRH(float fFieldOfViewY, float fAspect, float fNear, float fFar) noexceptBurger::Matrix4D_t
Pitch(float fPitch) noexceptBurger::Matrix4D_t
Roll(float fRoll) noexceptBurger::Matrix4D_t
Rotate(float fRadians, float fX, float fY, float fZ) noexceptBurger::Matrix4D_t
Set(const Matrix4D_t *pInput) noexceptBurger::Matrix4D_t
Set(const FixedMatrix4D_t *pInput) noexceptBurger::Matrix4D_t
Set(const Matrix3D_t *pInput) noexceptBurger::Matrix4D_t
SetFromQuaternion(const Vector4D_t *pInput) noexceptBurger::Matrix4D_t
SetFrustum(float fLeft, float fRight, float fBottom, float fTop, float fNear, float fFar) noexceptBurger::Matrix4D_t
SetOrtho(float fLeft, float fRight, float fBottom, float fTop, float fNear, float fFar) noexceptBurger::Matrix4D_t
SetPerspective(float fFieldOfViewY, float fAspect, float fNear, float fFar) noexceptBurger::Matrix4D_t
SetPitch(float fPitch) noexceptBurger::Matrix4D_t
SetRoll(float fRoll) noexceptBurger::Matrix4D_t
SetScale(float fX, float fY, float fZ) noexceptBurger::Matrix4D_t
SetScale(float fX, float fY, float fZ, float fW) noexceptBurger::Matrix4D_t
SetTranslate(float fX, float fY, float fZ) noexceptBurger::Matrix4D_t
SetWColumn(const Vector3D_t *pInput) noexceptBurger::Matrix4D_t
SetWColumn(const Vector4D_t *pInput) noexceptBurger::Matrix4D_t
SetWRow(const Vector3D_t *pInput) noexceptBurger::Matrix4D_t
SetWRow(const Vector4D_t *pInput) noexceptBurger::Matrix4D_t
SetXColumn(const Vector3D_t *pInput) noexceptBurger::Matrix4D_t
SetXColumn(const Vector4D_t *pInput) noexceptBurger::Matrix4D_t
SetXRow(const Vector3D_t *pInput) noexceptBurger::Matrix4D_t
SetXRow(const Vector4D_t *pInput) noexceptBurger::Matrix4D_t
SetXYZ(float fYaw, float fPitch, float fRoll) noexceptBurger::Matrix4D_t
SetXZY(float fYaw, float fPitch, float fRoll) noexceptBurger::Matrix4D_t
SetYaw(float fYaw) noexceptBurger::Matrix4D_t
SetYColumn(const Vector3D_t *pInput) noexceptBurger::Matrix4D_t
SetYColumn(const Vector4D_t *pInput) noexceptBurger::Matrix4D_t
SetYRow(const Vector3D_t *pInput) noexceptBurger::Matrix4D_t
SetYRow(const Vector4D_t *pInput) noexceptBurger::Matrix4D_t
SetYXZ(float fYaw, float fPitch, float fRoll) noexceptBurger::Matrix4D_t
SetYZX(float fYaw, float fPitch, float fRoll) noexceptBurger::Matrix4D_t
SetZColumn(const Vector3D_t *pInput) noexceptBurger::Matrix4D_t
SetZColumn(const Vector4D_t *pInput) noexceptBurger::Matrix4D_t
SetZRow(const Vector3D_t *pInput) noexceptBurger::Matrix4D_t
SetZRow(const Vector4D_t *pInput) noexceptBurger::Matrix4D_t
SetZXY(float fYaw, float fPitch, float fRoll) noexceptBurger::Matrix4D_t
SetZYX(float fYaw, float fPitch, float fRoll) noexceptBurger::Matrix4D_t
Transform(Vector3D_t *pInput) const noexceptBurger::Matrix4D_t
Transform(Vector4D_t *pInput) const noexceptBurger::Matrix4D_t
Transform(Vector3D_t *pOutput, const Vector3D_t *pInput) const noexceptBurger::Matrix4D_t
Transform(Vector4D_t *pOutput, const Vector4D_t *pInput) const noexceptBurger::Matrix4D_t
Transform3x3(Vector3D_t *pInput) const noexceptBurger::Matrix4D_t
Transform3x3(Vector3D_t *pOutput, const Vector3D_t *pInput) const noexceptBurger::Matrix4D_t
Translate(float fX, float fY, float fZ) noexceptBurger::Matrix4D_t
Transpose(void) noexceptBurger::Matrix4D_t
Transpose(const Matrix4D_t *pInput) noexceptBurger::Matrix4D_t
TransposeMultiply(float fScaleX, float fScaleY, float fScaleZ) noexceptBurger::Matrix4D_t
TransposeMultiply(const Matrix4D_t *pInput, float fScaleX, float fScaleY, float fScaleZ) noexceptBurger::Matrix4D_t
TransposeMultiply(float fScaleX, float fScaleY, float fScaleZ, float fScaleW) noexceptBurger::Matrix4D_t
TransposeMultiply(const Matrix4D_t *pInput, float fScaleX, float fScaleY, float fScaleZ, float fScaleW) noexceptBurger::Matrix4D_t
TransposeSetFromQuaternion(const Vector4D_t *pInput) noexceptBurger::Matrix4D_t
TransposeSetFrustum(float fLeft, float fRight, float fBottom, float fTop, float fNear, float fFar) noexceptBurger::Matrix4D_t
TransposeSetOrtho(float fLeft, float fRight, float fBottom, float fTop, float fNear, float fFar) noexceptBurger::Matrix4D_t
TransposeSetPerspective(float fFieldOfViewY, float fAspect, float fNear, float fFar) noexceptBurger::Matrix4D_t
TransposeSetPitch(float fPitch) noexceptBurger::Matrix4D_t
TransposeSetRoll(float fRoll) noexceptBurger::Matrix4D_t
TransposeSetXYZ(float fYaw, float fPitch, float fRoll) noexceptBurger::Matrix4D_t
TransposeSetXZY(float fYaw, float fPitch, float fRoll) noexceptBurger::Matrix4D_t
TransposeSetYaw(float fYaw) noexceptBurger::Matrix4D_t
TransposeSetYXZ(float fYaw, float fPitch, float fRoll) noexceptBurger::Matrix4D_t
TransposeSetYZX(float fYaw, float fPitch, float fRoll) noexceptBurger::Matrix4D_t
TransposeSetZXY(float fYaw, float fPitch, float fRoll) noexceptBurger::Matrix4D_t
TransposeSetZYX(float fYaw, float fPitch, float fRoll) noexceptBurger::Matrix4D_t
TransposeTransform(Vector3D_t *pInput) const noexceptBurger::Matrix4D_t
TransposeTransform(Vector4D_t *pInput) const noexceptBurger::Matrix4D_t
TransposeTransform(Vector3D_t *pOutput, const Vector3D_t *pInput) const noexceptBurger::Matrix4D_t
TransposeTransform(Vector4D_t *pOutput, const Vector4D_t *pInput) const noexceptBurger::Matrix4D_t
TransposeTransform3x3(Vector3D_t *pInput) const noexceptBurger::Matrix4D_t
TransposeTransform3x3(Vector3D_t *pOutput, const Vector3D_t *pInput) const noexceptBurger::Matrix4D_t
TransposeTranslate(float fX, float fY, float fZ) noexceptBurger::Matrix4D_t
wBurger::Matrix4D_t
xBurger::Matrix4D_t
yBurger::Matrix4D_t
Yaw(float fYaw) noexceptBurger::Matrix4D_t
zBurger::Matrix4D_t
Zero(void) noexceptBurger::Matrix4D_t