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Burger::Matrix3D_t Member List

This is the complete list of members for Burger::Matrix3D_t, including all inherited members.

AffineInverse(const Matrix3D_t *pInput)Burger::Matrix3D_t
GetXColumn(Vector3D_t *pOutput) constBurger::Matrix3D_t
GetXRow(Vector3D_t *pOutput) constBurger::Matrix3D_t
GetYColumn(Vector3D_t *pOutput) constBurger::Matrix3D_t
GetYRow(Vector3D_t *pOutput) constBurger::Matrix3D_t
GetZColumn(Vector3D_t *pOutput) constBurger::Matrix3D_t
GetZRow(Vector3D_t *pOutput) constBurger::Matrix3D_t
Identity(void)Burger::Matrix3D_t
Multiply(const Matrix3D_t *pInput)Burger::Matrix3D_t
Multiply(const Matrix3D_t *pInput1, const Matrix3D_t *pInput2) noexceptBurger::Matrix3D_t
Multiply(float fScale)Burger::Matrix3D_t
Multiply(const Matrix3D_t *pInput, float fScale)Burger::Matrix3D_t
Multiply(float fScaleX, float fScaleY, float fScaleZ)Burger::Matrix3D_t
Multiply(const Matrix3D_t *pInput, float fScaleX, float fScaleY, float fScaleZ) noexceptBurger::Matrix3D_t
operator const float *() constBurger::Matrix3D_tinline
Pitch(float fPitch)Burger::Matrix3D_t
Roll(float fRoll)Burger::Matrix3D_t
Set(const Matrix3D_t *pInput)Burger::Matrix3D_t
Set(const FixedMatrix3D_t *pInput)Burger::Matrix3D_t
Set(const Matrix4D_t *pInput)Burger::Matrix3D_t
SetFromQuaternion(const Vector4D_t *pInput)Burger::Matrix3D_t
SetPitch(float fPitch)Burger::Matrix3D_t
SetRoll(float fRoll)Burger::Matrix3D_t
SetScale(float fX, float fY, float fZ) noexceptBurger::Matrix3D_t
SetTranslate(float fX, float fY)Burger::Matrix3D_t
SetXColumn(const Vector3D_t *pInput)Burger::Matrix3D_tinline
SetXColumn(float fX, float fY, float fZ)Burger::Matrix3D_tinline
SetXRow(const Vector3D_t *pInput)Burger::Matrix3D_tinline
SetXRow(float fX, float fY, float fZ)Burger::Matrix3D_tinline
SetXYZ(float fYaw, float fPitch, float fRoll)Burger::Matrix3D_t
SetXZY(float fYaw, float fPitch, float fRoll)Burger::Matrix3D_t
SetYaw(float fYaw)Burger::Matrix3D_t
SetYColumn(const Vector3D_t *pInput)Burger::Matrix3D_tinline
SetYColumn(float fX, float fY, float fZ)Burger::Matrix3D_tinline
SetYRow(const Vector3D_t *pInput)Burger::Matrix3D_tinline
SetYRow(float fX, float fY, float fZ)Burger::Matrix3D_tinline
SetYXZ(float fYaw, float fPitch, float fRoll)Burger::Matrix3D_t
SetYZX(float fYaw, float fPitch, float fRoll)Burger::Matrix3D_t
SetZColumn(const Vector3D_t *pInput)Burger::Matrix3D_tinline
SetZColumn(float fX, float fY, float fZ)Burger::Matrix3D_tinline
SetZRow(const Vector3D_t *pInput)Burger::Matrix3D_tinline
SetZRow(float fX, float fY, float fZ)Burger::Matrix3D_tinline
SetZXY(float fYaw, float fPitch, float fRoll)Burger::Matrix3D_t
SetZYX(float fYaw, float fPitch, float fRoll)Burger::Matrix3D_t
Transform(Vector3D_t *pInput) constBurger::Matrix3D_t
Transform(Vector3D_t *pOutput, const Vector3D_t *pInput) constBurger::Matrix3D_t
TransformAdd(Vector3D_t *pInput, const Vector3D_t *pTranslate) constBurger::Matrix3D_t
TransformAdd(Vector3D_t *pOutput, const Vector3D_t *pInput, const Vector3D_t *pTranslate) constBurger::Matrix3D_t
Transpose(void)Burger::Matrix3D_t
Transpose(const Matrix3D_t *pInput)Burger::Matrix3D_t
TransposeMultiply(float fScaleX, float fScaleY, float fScaleZ)Burger::Matrix3D_t
TransposeMultiply(const Matrix3D_t *pInput, float fScaleX, float fScaleY, float fScaleZ) noexceptBurger::Matrix3D_t
TransposeSetFromQuaternion(const Vector4D_t *pInput)Burger::Matrix3D_t
TransposeSetPitch(float fPitch)Burger::Matrix3D_t
TransposeSetRoll(float fRoll)Burger::Matrix3D_t
TransposeSetXYZ(float fYaw, float fPitch, float fRoll)Burger::Matrix3D_t
TransposeSetXZY(float fYaw, float fPitch, float fRoll)Burger::Matrix3D_t
TransposeSetYaw(float fYaw)Burger::Matrix3D_t
TransposeSetYXZ(float fYaw, float fPitch, float fRoll)Burger::Matrix3D_t
TransposeSetYZX(float fYaw, float fPitch, float fRoll)Burger::Matrix3D_t
TransposeSetZXY(float fYaw, float fPitch, float fRoll)Burger::Matrix3D_t
TransposeSetZYX(float fYaw, float fPitch, float fRoll)Burger::Matrix3D_t
TransposeTransform(Vector3D_t *pInput) constBurger::Matrix3D_t
TransposeTransform(Vector3D_t *pOutput, const Vector3D_t *pInput) constBurger::Matrix3D_t
TransposeTransformAdd(Vector3D_t *pInput, const Vector3D_t *pTranslate) constBurger::Matrix3D_t
TransposeTransformAdd(Vector3D_t *pOutput, const Vector3D_t *pInput, const Vector3D_t *pTranslate) constBurger::Matrix3D_t
xBurger::Matrix3D_t
yBurger::Matrix3D_t
Yaw(float fYaw)Burger::Matrix3D_t
zBurger::Matrix3D_t
Zero(void)Burger::Matrix3D_t