#include <fxfixed.h>

Public Member Functions | |
| void BURGER_INLINE | Init (void) |
| Initialize the matrix to zero. | |
| void BURGER_API | Zero (void) |
| Initialize the matrix to zero. | |
| void BURGER_API | Identity (void) |
| Initialize the matrix to identity. | |
| void BURGER_API | SetFromMatrix3D (const Matrix3D_t *pInput) |
| Convert a floating point matrix into a Fixed32 matrix. | |
| void BURGER_API | Transpose (void) |
| Preform a matrix transposition. | |
| void BURGER_API | Transpose (const FixedMatrix3D_t *pInput) |
| Preform a matrix transposition. | |
| void BURGER_API | GetXVector (FixedVector3D_t *pOutput) const |
| Return the X row from a matrix. | |
| void BURGER_API | GetYVector (FixedVector3D_t *pOutput) const |
| Return the Y row from a matrix. | |
| void BURGER_API | GetZVector (FixedVector3D_t *pOutput) const |
| Return the Z row from a matrix. | |
Public Attributes | |
| FixedVector3D_t | x |
| X row for the 3x3 Matrix. | |
| FixedVector3D_t | y |
| Y row for the 3x3 Matrix. | |
| FixedVector3D_t | z |
| Z row for the 3x3 Matrix. | |
3x3 Fixed32 matrix.
This 36 byte structure contains 9 32-bit Fixed point values arranged as a 3x3 matrix.
| void BURGER_API Burger::FixedMatrix3D_t::GetXVector | ( | Burger::FixedVector3D_t * | pOutput | ) | const |
Return the X row from a matrix.
Copy the x row of a matrix into a user supplied Burger::FixedVector3D_t buffer.
| void BURGER_API Burger::FixedMatrix3D_t::GetYVector | ( | Burger::FixedVector3D_t * | pOutput | ) | const |
Return the Y row from a matrix.
Copy the y row of a matrix into a user supplied Burger::FixedVector3D_t buffer.
| void BURGER_API Burger::FixedMatrix3D_t::GetZVector | ( | Burger::FixedVector3D_t * | pOutput | ) | const |
Return the Z row from a matrix.
Copy the z row of a matrix into a user supplied Burger::FixedVector3D_t buffer.
| void BURGER_API Burger::FixedMatrix3D_t::Identity | ( | void | ) |
Initialize the matrix to identity.
Fill in all entries with zero except x,x, y.y and z.z. Those three will be filled in with Fixed32 1.0f The destination matrix is assumed to be uninitialized.
| Burger::FixedMatrix3D_t::Init | ( | void | ) | [inline] |
Initialize the matrix to zero.
Fill every entry in the matrix with zero. The destination matrix is assumed to be uninitialized.
| void BURGER_API Burger::FixedMatrix3D_t::SetFromMatrix3D | ( | const Matrix3D_t * | pInput | ) |
| void BURGER_API Burger::FixedMatrix3D_t::Transpose | ( | void | ) |
Preform a matrix transposition.
Swap the entries xy and yx, x.z and z.x, y,z and z.y to convert a right handed matrix to a left handed one and vice versa. The matrix is assumed to be already initialized.
| void BURGER_API Burger::FixedMatrix3D_t::Transpose | ( | const FixedMatrix3D_t * | pInput | ) |
Preform a matrix transposition.
Swap the entries xy and yx, x.z and z.x, y,z and z.y to convert a right handed matrix to a left handed one and vice versa. The other three entries are copied. The destination matrix is assumed to be uninitialized.
| void BURGER_API Burger::FixedMatrix3D_t::Zero | ( | void | ) |
Initialize the matrix to zero.
Fill every entry in the matrix with zero. The destination matrix is assumed to be uninitialized.
X row for the 3x3 Matrix.
Y row for the 3x3 Matrix.
Z row for the 3x3 Matrix.
1.7.1