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source
graphics
shadersopengl
generated
Variables
pstexturegl.h File Reference
Variables
const char
g_pstexturegl
[]
Variable Documentation
◆
g_pstexturegl
const char g_pstexturegl[]
Initial value:
=
"#ifdef GL_ES\n"
"precision highp float;\n"
"#endif\n"
"PIPED vec2 vPipedTexcoord;\n"
"FRAGCOLOR_USED\n"
"uniform sampler2D DiffuseTexture;\n"
"void main(void) {\n"
"gl_FragColor = texture2D(DiffuseTexture,vPipedTexcoord);\n"
"}\n"
Generated by
1.12.0