Create a folder on your hard drive to copy all of the SDKs that you will be using. The usual place is C:\SDKs but you can place them anywhere you wish.
Once the folder is created, you need to copy and unzip these basic SDKs into their respective folders. The links below will download the current stable versions of the respective folder.
For best use, an environment variable needs to be set up to point to the SDKs directory. The easiest way is to edit your AUTOEXEC.BAT file. Editing your system registry is acceptable as well, but this way it is easier to modify if you decide to move the folder somewhere else.
Insert this line into your C:\AUTOEXEC.BAT file.
SET SDKs=C:\SDKs
For each target in your Win32 project, you need to add these folders into the include and link include directories so the headers and the libraries can be found. Please note the use of quotes, it will allow the variable $(SDKS) to contain a space.
In Configuration Properties: C/C++ : General : Additional Include Directories...
"$(SDKS)\w32burger";"$(SDKS)\w32opengl";"$(SDKS)\w32directx9";"$(SDKS)\w32platformsdk"
In Configuration Properties: Linker : General : Additional Library Directories...
"$(SDKS)\w32burger";"$(SDKS)\w32opengl";"$(SDKS)\w32directx9"
In the menu bar, select Edit : Preferences... : General : Source Trees...
Create the name of "SDKS" and set the path to the folder where the SDKS are.
The typical combination is Name = SDKS and the environment variable is SDKS which usually resolves to C:\SDKS.
For each project, in Settings : Target Settings Panels: Target: Access Paths
{SDKS}w32burger
{SDKS}w32opengl
{SDKS}w32directx9
{SDKS}w32platformsdk
Include only one of these libraries for the build target.
1.7.1