Installing Burgerlib on a MacOS machine.

Step 1: Copying the SDKs onto your host machine.

Create a folder on your hard drive to copy all of the SDKs that you will be using. The usual place is SDKS off of your boot volume, but you can place them anywhere you wish.

Once the folder is created, you need to copy and unstuff these basic SDKS into their respective folders. The links below will download the current stable versions of the respective folder.

Step 2: Accessing the SDKs from the build environment.

Access paths for Codewarrior 8.3 or 10.0.

In the menu bar, select Edit : Preferences... : General : Source Trees...
Create the name of "SDKS" and set the path to the folder where the SDKS are.
The typical combination is Name = SDKS and the Path = /SDKs.
For each project, in Settings : Target Settings Panels: Target: Access Paths

    {SDKs}macburger
    {SDKs}macopengl
    {SDKs}macgamesprockets

Step 3: Include the proper library for your target.

Include only one of these libaries for the build target.

Libraries for Codewarrior 10.0 / PowerPC.

Libraries for Codewarrior 8.3 / 68k classic only.

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