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Introduction to Burgerlib.


BurgerLib is a set of subroutines that are designed to work the same across multiple target platforms. Proper use of this library will allow rapid development and deployment of game and application software across many different operating systems and computers.

All aspects of the virtual OS are standardized so most interaction with the host OS an be done transparently so the application needs minimal work for platform localization.

The library was not designed to be a game engine. It was designed to be a set of foundation functions that will allow the creation of game engines that are cross platform and will take advantage of most features of the underlying hardware without being aware that the features are even present.

Compilers supported under a Win32 host:

Compilers supported under a MacOSX host: